Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cant wait for that full user guide! Would love to offer help any way I can.
Naming blocks as [NAME | AUTO] can get the auto report feature, but can I add another report if I want to discriminate on a different report? I want a container to report to [NAME | AUTO] but also report to [NAME | WELDERPOD], how would go about doing that?
The purpose is to see only the components contained within a modular ship before I undock.
Thanks in advance.
My follow up question would be, can I install two scripts to the same block and will both scripts read from the same block to their respective AUTO function? I.e can I add two separate script prefixes to a single block and will both scripts be able to scan it?
e.g The container name would be....
Container [Ship 1 | AUTO] [WelderModule | AUTO]
Grouping all LCDs/Text panels together and toggling them off, then on again, inside the -same- timer block that cycles the program every 1 second seems to mostly get rid of text-over text and redraw issues.