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Dimensional Shift
Plasmawario  [developer] 15 Jan, 2015 @ 6:25pm
Suggestions?
Any suggestions? Post them here!
Last edited by Plasmawario; 22 Apr, 2015 @ 12:46pm
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Showing 1-3 of 3 comments
Nermanater 18 Jan, 2015 @ 9:28am 
bring the lenseflare down on all the lasers to ~0.1-0.2 so it's not blinding/annoying. This level is also eerily similar in theme to dimensional splice. GJ though!
Plasmawario  [developer] 18 Jan, 2015 @ 2:32pm 
Originally posted by Nermanater:
bring the lenseflare down on all the lasers to ~0.1-0.2 so it's not blinding/annoying. This level is also eerily similar in theme to dimensional splice. GJ though!
I've never played Dimensional Splice before. And thanks! :P
The Blazing Moon 13 Jan, 2017 @ 1:11am 
The 10th (?) checkpoint often fails to activate (car does not restart there and does not restore core cooldown when passing through > 50% of the time). It is the checkpoint just as the track comes back together after its 2nd split. It is just before the first vertical wall-jump section.

This adds some extra challenge to core management which mixes things up unexpectedly, albeit briefly, and I think it's interesting and would support the mechanic if it were by design, but since it only fails some of the time, it seems more like it's unintentional and a bug.
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