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Is this something we need to do ourselves?
well.. not really. if you manually patch it. it will mitigate the issue for only you and those who did. Some people just simply can't deal with manual patching. Thus, the demand of for me to patchup the mod. In anycase, i already applied to changes that was posted by muche to the mod (server).
In other words, everyone could simply "update" within the client. ;)
However, it doesn't answer the question whether the different assignment matters at all. It doesn't seem to in equippable_replica, but in other places it doesn't look so clear to me; components/playerinspectable.lua does this:
and prefabs/skeleton.lua:
@Gambit, I would think clients needs the fix as well, not just the server. Anyways, this is now moot, since there is new version of the mod available that has the fix.
I use your mod for some time in my dedicated sever. today after updata,when i choose my weapon in my game,i find i can't choose all the equip. the sever will crash if i try a few times more. maybe they change somthing , i can't sure whether the problem in this MOD, here is crash log:
http://pastebin.com/tq4D5EbU
----------------------------------------------------------------
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/networkclientrpc.lua:13 in (upvalue) printinvalid (Lua) <11-14>
rpcname = TakeActiveItemFromEquipSlot
player = 117033 - wilson (valid:true)
scripts/networkclientrpc.lua:535 in () ? (Lua) <533-542>
player = 117033 - wilson (valid:true)
eslot = nil
=[C]:-1 in (method) CallRPC (C) <-1--1>
scripts/networkclientrpc.lua:759 in (global) HandleRPCQueue (Lua) <750-767>
i = 1
fn = function - scripts/networkclientrpc.lua:533
sender = 117033 - wilson (valid:true)
data = table: 337AC578
tick = false
scripts/update.lua:47 in () ? (Lua) <39-127>
dt = 0.016667000949383
[00:17:41]: [string "scripts/networkclientrpc.lua"]:13: Invalid TakeActiveItemFromEquipSlot RPC from (KU_xQ4rz4Z8) silverr
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/networkclientrpc.lua:13 in (upvalue) printinvalid (Lua) <11-14>
scripts/networkclientrpc.lua:535 in () ? (Lua) <533-542>
=[C]:-1 in (method) CallRPC (C) <-1--1>
scripts/networkclientrpc.lua:759 in (global) HandleRPCQueue (Lua) <750-767>
scripts/update.lua:47 in () ? (Lua) <39-127>
------------------------------------------------------------------
thank you !
Other possible sources of crash log differences - other enabled mods (even client only mods), single user on hosted single-level world, single user on hosted multi-level world, a client joining a hosted world, a client joining a dedicated server.
I try to delete the mod:connect(id466644640) , and then this mod can work, I'm sure there are conflicts between them.......
Connect mod has priority 99 so it loads earlier - it loads screens/multiplayermainscreen, which in turn loads screens/playerhud, that loads widgets/playeravatarpopup and that loads equipslotutil.
equipslotutil processes GLOBAL.EQUIPSLOTS.
Then EES mod begins loading and adds its custom equip slots to GLOBAL.EQUIPSLOTS.
Since equipslotutil is already loaded, it does not get a chance to process updated GLOBAL.EQUIPSLOTS, thus enabling the crash.
I see, thanks for your help. :D