Arma 3
[SP/MP] ClashPoint 1.5 - Altis
Zbug  [developer] 20 Jan, 2015 @ 11:41am
Bugs & Issues
Report everything broken here!
Last edited by Zbug; 8 Feb, 2015 @ 9:27am
< >
Showing 1-15 of 19 comments
Pvt. Ryan 20 Jan, 2015 @ 5:29pm 
Everytime I try to play this, it always goes to my homescreen of my computer. It doesn't crash the game, I can go right back into it. Is it because i'm on SP?
Zbug  [developer] 21 Jan, 2015 @ 9:33am 
Originally posted by TheGoatBorn:
Everytime I try to play this, it always goes to my homescreen of my computer. It doesn't crash the game, I can go right back into it. Is it because i'm on SP?
That's pretty strange actually, I have no clue about that. When you say "SP" you mean your own LAN server ? Because you're not supposed to launch it like a solo mission
Pvt. Ryan 21 Jan, 2015 @ 1:42pm 
I ment as in launching a scenario. I tried by playing online without lan and it still does that...
Carcajou101 23 Jan, 2015 @ 11:43am 
Sometime a bug happen when respawning not in the beginning but later. The problem is my character move one direction even though i don't touch any keys on my keyboard. To resolve this i just tap one time the direction it go. Another thing i will like, is the ability to remove the second team with option menu or something like that because after 4 or 5 rounds the performance goes down, memory is filled it up and i must quit and restart a new one.

I have I5 3570k oc 4.2ghz, 16 go ddr3 1600mhz, R9 280X sapphire and 3D recon-Soundblaster-.

Oh by the way congratulation! This is an EXCELLENT mission you give us. Continue the good work Sir!
Last edited by Carcajou101; 23 Jan, 2015 @ 11:43am
Zbug  [developer] 23 Jan, 2015 @ 12:06pm 
Originally posted by TheGoatBorn:
I ment as in launching a scenario. I tried by playing online without lan and it still does that...
I don't have a single clue about a script or scenario issue that could force an alt-tab on you :/
Zbug  [developer] 23 Jan, 2015 @ 12:10pm 
Originally posted by Carcajou101:
Sometime a bug happen when respawning not in the beginning but later. The problem is my character move one direction even though i don't touch any keys on my keyboard. To resolve this i just tap one time the direction it go. Another thing i will like, is the ability to remove the second team with option menu or something like that because after 4 or 5 rounds the performance goes down, memory is filled it up and i must quit and restart a new one.

I have I5 3570k oc 4.2ghz, 16 go ddr3 1600mhz, R9 280X sapphire and 3D recon-Soundblaster-.

Oh by the way congratulation! This is an EXCELLENT mission you give us. Continue the good work Sir!
Thanks for your report. That movement stuck bug likely happens because you're holding a movement key when the end of round camera kicks in. I've read there's a workaround for that so I'm going to try fixing it.

If by "remove the second team" you mean remove the player slots, that won't help since those soldiers aren't in the mission if players are not playing them. I could make a setting to have fewer AI on the map, however I have almost the same computer specs as you do and I can play 3-4 hours without issue. I'll look into that possible memory leak, but linked to a script issue maybe.

Last edited by Zbug; 23 Jan, 2015 @ 12:22pm
Carcajou101 23 Jan, 2015 @ 1:02pm 
Thank you for the reply! I'm glad that you're trying to fix the movement stuck bug. As for the other issue, yeah i mean remove the ai slots in an option would be great. I've been playing your mission almost exclusively from thursday with 2 friends and around the fifth rounds my friends and i got fps drops. Was about 17-19 for me but before that i have above 45-75 depending the location of the fight.

Oh.. one more think, is it possible in a future version that RHS module can be included. I'd like to play Russian vs Nato Would be Awesome!

Again thank u, your mission remind me of 1 town warfare in Arma 2.


Zbug  [developer] 8 Feb, 2015 @ 9:31am 
Originally posted by Carcajou101:
Thank you for the reply! I'm glad that you're trying to fix the movement stuck bug. As for the other issue, yeah i mean remove the ai slots in an option would be great. I've been playing your mission almost exclusively from thursday with 2 friends and around the fifth rounds my friends and i got fps drops. Was about 17-19 for me but before that i have above 45-75 depending the location of the fight.

Oh.. one more think, is it possible in a future version that RHS module can be included. I'd like to play Russian vs Nato Would be Awesome!

Again thank u, your mission remind me of 1 town warfare in Arma 2.
I couldn't reproduce those fps drops so I'm a bit at loss here. Fps can drop in large towns, or if the AI starts using a lot of smokes (they do with ASR AI 3), other than that I don't get issues. That makes it hard to correct :/

The movement stuck bug seems to be corrected (didn't reproduce since 1.1)

I've started porting the map on RHS but the Arma 2 maps like Chernarus and Namalsk are super buggy right now, with AI shooting through walls everywhere. However if the 1.2 is stable and there's no more bugs to correct, I'll give all the info and sources needed to port it on other maps and use all the units you want, so you can make it just the way you want.

Cheers !
Carcajou101 13 Feb, 2015 @ 3:38pm 
Thank you for the answer and for your effort overall. I ilke your comprehension and cooperation to settle issues and to improve that mission again thanks.

You can take your time and wait to port it on arma 3 map pack(Chernarus and others) like you said it's buggy.

With the version 1.1, i use 1 or 2 squad each side and i can play for 6 to 8 rounds without starting to notice some slowdown but it's already far better than it was before and yes no more stuck bugs now that's great!

One last thing is it possible that when the two team fight near the flag, the countdown stop up to that one side eliminated the remaining presence of ennemies?

To be precised i use as mod the following: Asr ai 3, firefight system, agm, blastcore and jsrs 3.
Zbug  [developer] 14 Feb, 2015 @ 4:25am 
Hey there! 3ugenics is already doing a Chernarus / RHS port, it should pop up on the workshop some time in the next few days. He's using the AiA Chernarus version which seems to be more widely used and less buggy (I have A3MP for compatibility issues, FSF maps namely). We'll make a workshop collection to keep all the versions together.

About your performance issues, I'm also using ASR AI 3, AGM and Blastcore, but not the two others. Another user has reported performance issues with JSRS on Clashpoint. Could you try without JSRS and firefight system, see if it improves anything? There could be an incompatibility between the mission and these mods indeed. If you can pinpoint the mod that causes performance issues I could install it and try to reproduce (and hopefully correct) the issue on my side.

About the countdown stopping when both sides fight over the flag, well currently the zone radius around the flag is something like 15 meters. There's just no way both sides can stay inside for long enough that your suggestion would make a noticeable difference ;)
Plus I like the way you have to clean house before the flag can switch, that makes last second resecures even more worth it. My personnal best was a recap with 3 seconds to go :p

Cheers
Carcajou101 14 Feb, 2015 @ 12:39pm 
Hi, then i will wait for that when's ready.

I will try without JSRS3 but i have already try with or without FFS and that doesn't change my problem. I will test it and report back.

The problem regarding the countdown is some houses are at or inside the 15 meters and my friends and i sometimes are afraid to clean the ennemies around even more when tanks and apc are near. Perhaps reducing the zone radius to 5 meters will then fix it just a suggestion but i think should be worth it. At least add an option to change the flag radious, what do you think?
Zbug  [developer] 24 Feb, 2015 @ 11:07am 
Hey, sorry for the late reply!

Performance issues are always super complicated to pinpoint, depending on what mods people use or what gaming rig they have. If you have more elements to reproduce the issues you're getting I'll be happy to hear about them!

I did have a smaller capture zone before, but the AI aren't precise enough when following waypoints, and with a 5 meters zone you have a good chance the AI will stand right beside it without actually capturing the flag. That's why the radius was increased a bit after a few playtests, and now the AI capture the point just as they should ;)

That's really a little thing to justify a new release, if there was a new gamebreaking bug I'd happily put a new option alongside the fix, but right now the mission seems pretty stable. If you really want to modify things you can always unpack the mission and make your own version, I'm 100% fine with that, and if you tell me what modifications you want to do, I'll happily tell you where the right scripts are and such.
Sterben <3 15 Apr, 2015 @ 2:40pm 
Dear ZBug,

My buddies and I love Clashpoint. However when running the AGM mod, the revive system and AGM's med system seem to conflict. Any workarounds?
Carcajou101 16 Apr, 2015 @ 12:27pm 
hi, i remove the medical module in agm folder. Keep in mind that each time you have an agm update you will have to remove it because the update add it again.
Sterben <3 16 Apr, 2015 @ 3:24pm 
No, I like the AGM med system.
< >
Showing 1-15 of 19 comments
Per page: 1530 50