Arma 3
A3 - Antistasi Altis
How to cheat HR and money?
Before anyone starts telling me to just play the game, read the post!

So me and my friend were playing antistasi untill the new update wiped out our saves (no persistsnt save).

We don't want to conpletely start over so I was wondering if somebody could provide me with a line of code to add HR/Money so i can execute that through the server debug?
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Beiträge 115 von 24
I'm not sure how Barbolani feels about this, so I won't write it here. It's pretty easy to find out the name of the two variables in question once you think about how you generate income...

Edit: If you're not familiar with modding, send me a pm.
Zuletzt bearbeitet von Scopuli; 31. Mai 2016 um 2:01
Apologies, I only now realized that you are about to start a new game. In that case, you might as well just change the scenario's starting values to your own liking. That's also something Barbolani seems to be fine with, judging by the snarky comment within the code.

So, the very short instruction:
unpack .pbo -> open initVar.sqf -> change values -> repack .pbo -> profit!

HR: line 189
Money: line 190
FIA garage: line 228
Hey, thanks for all the help mate! Your code worked just fine ;)
Ursprünglich geschrieben von UltimateAntic:
Hey, thanks for all the help mate! Your code worked just fine ;)
Glad to hear.

If you desire to unlock certain items to get you going, give me a shout.

I prefer the initial phase of the scenario, scrounging for even the most basic gear. But your savegame issues sound rather depressing, so maybe some standard gear (Mk20, PCML, harness) might lift your fighting spirit. ;)
Barbolani  [Entwickler] 31. Mai 2016 um 13:01 
2
Free cheats for a 100 € donation on my paypal account!!!!
Xevion 3. Juni 2016 um 18:57 
Ursprünglich geschrieben von Percster:
Ursprünglich geschrieben von UltimateAntic:
Hey, thanks for all the help mate! Your code worked just fine ;)
Glad to hear.

If you desire to unlock certain items to get you going, give me a shout.

I prefer the initial phase of the scenario, scrounging for even the most basic gear. But your savegame issues sound rather depressing, so maybe some standard gear (Mk20, PCML, harness) might lift your fighting spirit. ;)
I added you on steam,
I don't know at all how to find, change or mod variables.
I can't get the save file, but I do have a debug console/permission to zeus/debug.
I think MMC should be allowed just so we can mess around with the mission :D
Anyway someone could tell me how to unpack a .pbo file. I feel like such an idiot but i cant find any applications to unpack them except notepad XD
Nick0 29. Juni 2017 um 8:03 
Ursprünglich geschrieben von Percster:
Ursprünglich geschrieben von UltimateAntic:
Hey, thanks for all the help mate! Your code worked just fine ;)
Glad to hear.

If you desire to unlock certain items to get you going, give me a shout.

I prefer the initial phase of the scenario, scrounging for even the most basic gear. But your savegame issues sound rather depressing, so maybe some standard gear (Mk20, PCML, harness) might lift your fighting spirit. ;)

Hey my friend and I just got our persistent save file lost... we've been looking to find a way to edit the files and get our stuff back so we could get near where we left off.

I added you in hopes that you could help us :)
ZeusS 10. Aug. 2017 um 7:18 
Ursprünglich geschrieben von Percster:
Apologies, I only now realized that you are about to start a new game. In that case, you might as well just change the scenario's starting values to your own liking. That's also something Barbolani seems to be fine with, judging by the snarky comment within the code.

So, the very short instruction:
unpack .pbo -> open initVar.sqf -> change values -> repack .pbo -> profit!

HR: line 189
Money: line 190
FIA garage: line 228

i cant find this line, Which file do I need to search?
crassus 28. Okt. 2017 um 14:21 
Press in-game Escape and type:
server setVariable [ "hr", 1000, true ]; (Human resources = 1000)
server setVariable [ "resourcesFIA", 100000, true ]; (This changes the money)
server setVariable [ "prestigeNATO", 100, true ]; (Increase NATO Support when it gets low)
server setVariable [ "prestigeCSAT", 5, true ]; (lower the CSAT Support to 5)
into the debug console and local exec it. No need to change files, you can do it in game.
Zuletzt bearbeitet von crassus; 28. Okt. 2017 um 14:23
Esper 2. Jan. 2018 um 7:11 
That brings me to think of a suggestion tho.
How about a "Dev/Debug" option where you have access to some form of god mode to test things out? Would be handy when tweaking the mission for private use.
Zuletzt bearbeitet von Esper; 2. Jan. 2018 um 7:12
Edit: Scratch that, it does work.
Zuletzt bearbeitet von Doc Padrinos; 14. Mai 2018 um 9:53
Ursprünglich geschrieben von Esper:
That brings me to think of a suggestion tho.
How about a "Dev/Debug" option where you have access to some form of god mode to test things out? Would be handy when tweaking the mission for private use.

Is that not the debug console?

You could add a zeus module to the mission in the editor and repack it to have that kind of God mode if that's what you mean?
Ursprünglich geschrieben von daradal:
Press in-game Escape and type:
server setVariable [ "hr", 1000, true ]; (Human resources = 1000)
server setVariable [ "resourcesFIA", 100000, true ]; (This changes the money)
server setVariable [ "prestigeNATO", 100, true ]; (Increase NATO Support when it gets low)
server setVariable [ "prestigeCSAT", 5, true ]; (lower the CSAT Support to 5)
into the debug console and local exec it. No need to change files, you can do it in game.
Where do you find all those Commands?
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