Prison Architect

Prison Architect

Fallout Vault Mod
 This topic has been pinned, so it's probably important
hoosdatGuy  [developer] 19 Jun, 2015 @ 9:21am
Suggestions
For posting suggestions. Use common sense.
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Showing 1-15 of 64 comments
Psychen 19 Jun, 2015 @ 12:56pm 
Maybe the outside should look alot more like a deselant wasteland. For immersion purposes of course.
Ballarms 20 Jun, 2015 @ 3:13am 
i want this to change it that u can also be attacked i want that becuz there ar no real games about the vault of fallout and i just want to run one!
Ballarms 20 Jun, 2015 @ 3:13am 
gret gremmar
hoosdatGuy  [developer] 20 Jun, 2015 @ 10:16am 
That's a much more complicated system but I will try to make it once I'm done retexturing.
SamuelSnom 20 Jun, 2015 @ 9:06pm 
No mods work for me
Vanquisher™ 21 Jun, 2015 @ 2:14am 
@ DogsAreEpic Have you tried to turn it off and on again?
duwang man 21 Jun, 2015 @ 8:43pm 
Originally posted by DogsAreEpic:
No mods work for me
Go to Extras and then to mods. Click the square next to them and they should be enabled.

Anyways, suggestions:
Fallout Switch
After a certain amount of time (lets say, 14 ingame days) the fallout will begin. From this point on, the outsides will turn into a wasteland and you wont be able to take in anymore prisoners. The trucks will also look like caravans which include brahams (or whatever these two-headed cows are called). On a positive note, the vault dwellers will reproduce every now and then. And pop out an adult instead of a baby.

Raiders and Mutants
After the fallout switch got activated, raiders and mutants will attack every now and then.

Vault Door
The glorious vault door is a 3 block wide door which opens slowly and stays open for long periods of time. You can only have one, and it is required in the entrance room.
Last edited by duwang man; 21 Jun, 2015 @ 8:49pm
hoosdatGuy  [developer] 21 Jun, 2015 @ 9:10pm 
That would be very script-heavy, if it's even possible. For example, I don't think it's possible to disable intake. I'm also not sure whether enemy NPCs are possible, I'd have to find a way to make them be aggressive towards the residents and staff, and make the residents and staff fight back.

I will start experimenting once the retexturing is done, and I already have plans for a vault door and the ability to produce residents without intake.
TheNuclearEclipse 30 Jun, 2015 @ 7:48pm 
Mabye there could be a cook designed after the Mr. Gutsy type robot
hoosdatGuy  [developer] 30 Jun, 2015 @ 7:49pm 
Sorry, I can't do robots. They just never look right in the game.
mpuone 3 Jul, 2015 @ 7:19am 
At least add the Vault door.

Also, would it be possible for us to choose our own vault number?
Last edited by mpuone; 3 Jul, 2015 @ 7:22am
hoosdatGuy  [developer] 3 Jul, 2015 @ 9:41am 
Not exactly. I would pretty much have to make a new spritesheet for every number. After most of the features are done I may add the option to use a different number (basically put extra spritesheets in the file that the user can rename so the game will use that instead), but it will probably be a select few such as 13, 101, etc.
As for the vault door, I'm going to make it a new item so I'm waiting until I finish retexturing to add it in. Adding new objects and features will make it take much longer to update the mod when a new game update comes out.
Taxy 4 Jul, 2015 @ 12:23pm 
Im thinking a giant bulkhead door for the entrance to the vault!!!
Five of Pentacles 20 Jul, 2015 @ 9:07pm 
A suggestion would be to change some of the rooms like the visitation room. Like why would you need visitation in a nuclear fallout (Could make it like a traders room type thing
hoosdatGuy  [developer] 21 Jul, 2015 @ 9:02am 
The family need also needs to be taken care of. Hmm...
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