Garry's Mod

Garry's Mod

Nmrih Weapons CW 2.0
Inactive! 23 Jan, 2015 @ 8:49am
Bug Reports / Feedback
The ♥♥♥♥ did I do? D:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=383727510

Bugs

All Weapons
-Skip scope-in: The animation can be skipped by firing while scoping in.

Specific Weapons
-Weird world model: I'm not familiar with c_model, v_model and all that stuff, but the model for a player holding it in thirdperson and the model of it lying on the ground as uppickable weapon has a untextured flashlight attached to it. Affects all handguns.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382320050
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382319953
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382319828

-Shell ejection: MP5 & M-10 are ejecting rifle shells (they fire 9x19mm/.45 ACP pistol cartridge)

870
-Reload animation issue: Last seconds after the game registering 8 rounds being loaded can be skipped

-Reload not working: On rare occasion, the reload sounds and animations will play (shell insertion will loop infinite) but no rounds are being loaded/wasted

-Racking it: Animation can be skipped by scoping out (not in)

-Shell ejection: Doesn't.

Sako 85
-Scope in mechanics: Scoping in when operating the bolt after having fired a round through the scope will result is this, lol:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=383727448

-Illegal semi-auto conversion: Scoping in after firing scoped in will abort the animations and sounds of operating the bolt

-Shell ejection: Ejects on firing it, not lying on the ground though.

SKS
-Sights misplaced: Rounds seem to land slighty lower.

Feedback

Various Weapons
-Missing sound (?): FAL misses sound of pulling back charging handle, M-10 misses sound of smacking the magazine in, 686 missing sound of cylinder swining out.

-Sound delay: FAL and 858 have their sound of ejecting the magazine slighty delayed, FAL also has a small delay when pulling the charging handle. Further testing required, some for above.

1892
-Reload issue: On empty reload, loads 17 rounds in, but doesn't chamber one actually

M-10
-Chambered reload: Isn't possible (it's an open-bolt firearm)

Sako 85
-Scope: Isn't round (playing on a 16:9 1336x768 laptop screen).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=383727542

Suggestions

Miscallenous-I-♥♥♥♥ing-spelled-it-wrong Misc.
-Green shotgun shells

All Weapons
-FOV decrease: Decreasing the FOV on scope-in when actually using steelsights, after cocking the hammer/positioning the firearm makes more sense to me.

Various Weapons
-Shell ejection on reload/chamber: Shell ejection on reload for 686 and SV-10 and chamber on 1892

686

-Scope-out delay: Would make it more smooth preventing scope-out before animation has finished.

870
-Reload sound: The sound for loading a shell isn't synced; in fact it's too long. New sound might be better.

Sako 85
-Coding: The bolt-action code firemode may be better than semi-auto.
-Cam shake: Cam shake, rotation and movement matchting the animation of operating the bolt

-Shell ejection: Ejecting a 3D shell on operating the bolt would be cool (shell lying on the ground)

SKS
Chambered reload: I suggest you disable reloading when having 2 or more rounds in the magazine, loading another stripper clip in the magazine looks very weird. Or ask the developers of Firearms: Source for using their SKS reload animation.
Last edited by Inactive!; 21 Feb, 2015 @ 1:01pm
< >
Showing 1-15 of 32 comments
durc  [developer] 24 Jan, 2015 @ 12:28am 
Thanks for creating this. As far as i know the shinyness of the 686is dependent on your location in the map. Thanks for bringing the sv10 issue to my attention, I know exactly how to fix it and an update is coming today to fix that along with various other things.
seaport 24 Jan, 2015 @ 4:43am 
The shotgun shells have missing textures, why?
durc  [developer] 24 Jan, 2015 @ 6:47am 
Unfortunately I did not include the shotgun textures, that is why they are missing. The update is being uploaded right now.
CZ |HaPpYMeAl💩 25 Jan, 2015 @ 6:24am 
I have only fn_fal !
durc  [developer] 25 Jan, 2015 @ 6:31am 
You may have a conflicting addon, try disabling everything but cw 2.0 and this addon, then see if it works.
CZ |HaPpYMeAl💩 25 Jan, 2015 @ 6:45am 
is work !
durc  [developer] 25 Jan, 2015 @ 6:48am 
No worries mate, enjoy
durc  [developer] 26 Jan, 2015 @ 10:47pm 
Do you have the other nmrih weapons? If so try disabling them as I am certain that is the addon causing the problem.
Inactive! 27 Jan, 2015 @ 7:53am 
Screenshots are here!
durc  [developer] 27 Jan, 2015 @ 8:09am 
Thanks for the bug reports FlocK. Ill try to rescale the flashlight so that it disappears, the next update should include the sako 85 as well as these fixes.
Inactive! 27 Jan, 2015 @ 8:22am 
Originally posted by Crudcakes:
Thanks for the bug reports FlocK. Ill try to rescale the flashlight so that it disappears, the next update should include the sako 85 as well as these fixes.


Awesome! Keep it up man!
pyro 28 Jan, 2015 @ 1:31pm 
A couple of suggestions:
Make the SW 686 have the bolt action rifle's delay code, while you pull the hammer.
Also, change the firemode to Break Action, instead of Semi-Automatic.
Love these by the way.
Also, tell me if you need any commands, and I could get spy to add them.
durc  [developer] 29 Jan, 2015 @ 12:24am 
Thanks for your feedback. I have been notified about the SW 686's problem and I will fix that in an update that is due very soon. I shouldnt need spy to add the functions, I am fairly confident that I can add them myself. Thanks for the offer though.
pyro 29 Jan, 2015 @ 7:38am 
Originally posted by Crudcakes:
Thanks for your feedback. I have been notified about the SW 686's problem and I will fix that in an update that is due very soon. I shouldnt need spy to add the functions, I am fairly confident that I can add them myself. Thanks for the offer though.
Yeah, the reason I put that is due to the way the ironsight animations work, and I thought I could get spy to add a aimdelay feature and a gradual FOV increase instead of it being instant.
Inactive! 29 Jan, 2015 @ 8:26am 
Updated! Many bugs & suggestions added, I'm checking through all the firearms right now.
Last edited by Inactive!; 29 Jan, 2015 @ 9:08am
< >
Showing 1-15 of 32 comments
Per page: 1530 50