Garry's Mod

Garry's Mod

NextBot Zombies 2.0
Jesus The Socialist 2015년 6월 29일 오전 11시 04분
Nav_generate freezes my gmod
So i've downloaded Nextbot Npcs on my gmod. I followed the instructions to be able to make it work, although once I typed : nav_generate on the console , i wait for a couple of minutes then my game just freezes and it eventually crashed. Is this normal?
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chillin 🚶‍➡  [개발자] 2015년 7월 1일 오후 8시 01분 
Uh no. You just have to be patient. Depending on the map it can take from a few seconds to several minutes and even more if it's something like the size of gm_bigcity.
Jesus The Socialist 2015년 7월 2일 오전 10시 46분 
KK thx man!
Spikem59 2015년 7월 3일 오후 7시 16분 
sean, I've had this happen to me every time I try to do nav_mesh and like Phok says, it crashes the game.
chillin 🚶‍➡  [개발자] 2015년 7월 6일 오전 8시 26분 
You can't do anything while it's generating, just sit back and watch some youtube or do something.
Spikem59 2015년 7월 6일 오전 9시 34분 
I'm not doing anything. I literally sit and watch it. It crashes my game every time.
chillin 🚶‍➡  [개발자] 2015년 7월 8일 오후 10시 40분 
:/ Sorry nothing I can do about it. It's either the map or the nav generation being bad.
Spikem59 2015년 7월 8일 오후 11시 52분 
How can it be the map when it's gm_construct? :L There's obviously something wrong on my end if it's fine for you and others. Just have no idea what...
chillin 🚶‍➡  [개발자] 2015년 7월 9일 오전 7시 31분 
Why are you generating a navigation mesh for gm_construct? It already has one on its own.
Spikem59 2015년 7월 9일 오전 7시 36분 
The nav mesh on it was jacked up, the zombies would end up freezing in any indoor area so when I tried to do a little NPC survival thing with Combine holed up inside one of the buildings it was ruined when the zombies took a step inside and literally froze, repeating the groan sound over and over again.
chillin 🚶‍➡  [개발자] 2015년 7월 12일 오전 11시 07분 
Did you get any errors? If so can you post your console?

If there weren't any errors then go into your garrysmod directory/maps and find gm_construct.nav. Delete that .nav file and go back to your steam libary and validate garry's mod files.

That should pretty much redownload the gm_construct .nav file.
Spikem59 2015년 7월 12일 오후 8시 33분 
I didn't see any, but I'll go delete the .nav and validate, see if that works. Thanks.
Spikem59 2015년 7월 12일 오후 9시 38분 
Alright, so I did as you said and tested the zombies on gm_construct, and every single zombie besides the Type 1, Type 2, Type 3, Behemoth, and Berzerker will go to this one spot in the map, literally the same spot for all of them, even if I have them face me. They just sit there and spam the moan/groan sound.
Spikem59 2015년 7월 12일 오후 9시 39분 
Console log:
MDLCache: zombie\infected_03.mdl needs to be recompiled
MDLCache: Zombie\Zombie_Soldier_animations.mdl needs to be recompiled
KeyValues Error: LoadFromBuffer: missing { in file materials/models/czombies/citizen_sheet20.vmt
(*VertexLitGeneric*),
MDLCache: Zombie\infected_01.mdl needs to be recompiled
KeyValues Error: LoadFromBuffer: missing { in file materials/models/czombies/custom_csheet3_facemap.vmt
(*VertexLitGeneric*),
KeyValues Error: LoadFromBuffer: missing { in file materials/models/czombies/zombie_classic_sheet.vmt
(*VertexLitGeneric*),
MDLCache: zombie\infected_02.mdl needs to be recompiled
KeyValues Error: LoadFromBuffer: missing { in file materials/models/czombies/ted_facemap30.vmt
(*VertexLitGeneric*),
MDLCache: zombie/infected_04.mdl needs to be recompiled
MDLCache: zombie\infected_05.mdl needs to be recompiled
MDLCache: zombie/infected_06.mdl needs to be recompiled
MDLCache: Zombie\infected_07.mdl needs to be recompiled
KeyValues Error: LoadFromBuffer: missing { in file materials/models/czombies/citizen_sheet10.vmt
(*VertexLitGeneric*),
KeyValues Error: LoadFromBuffer: missing { in file materials/models/czombies/custom_csheet5_facemap.vmt
(*VertexLitGeneric*),
MDLCache: Zombie\infected_08.mdl needs to be recompiled
MDLCache: Zombie\infected_09.mdl needs to be recompiled
KeyValues Error: LoadFromBuffer: missing { in file materials/models/czombies/custom_csheet2.vmt
(*VertexLitGeneric*),
MDLCache: zombie\infected_10.mdl needs to be recompiled
KeyValues Error: LoadFromBuffer: missing { in file materials/models/czombies/custom_csheet3.vmt
(*VertexLitGeneric*),
MDLCache: zombie/infected_11.mdl needs to be recompiled
MDLCache: zombie/infected_12.mdl needs to be recompiled
NextBot tickrate changed from 0 (0.000ms) to 1 (0.015ms)
MDLCache: zombie/seeker_03.mdl needs to be recompiled
MDLCache: zombie/seeker_02.mdl needs to be recompiled
MDLCache: corrupt/zombie_02.mdl needs to be recompiled
MDLCache: corrupt/zombie_01.mdl needs to be recompiled
MDLCache: corrupt/zombie_03.mdl needs to be recompiled
MDLCache: zombie/grabber_10.mdl needs to be recompiled
MDLCache: zombie/grabber_02.mdl needs to be recompiled
MDLCache: zombie/grabber_03.mdl needs to be recompiled
MDLCache: zombie/seeker_01.mdl needs to be recompiled
MDLCache: zombie/reanimated.mdl needs to be recompiled
MDLCache: infected/zombie_01.mdl needs to be recompiled
MDLCache: infected/zombie_02.mdl needs to be recompiled
MDLCache: infected/zombie_03.mdl needs to be recompiled
chillin 🚶‍➡  [개발자] 2015년 7월 15일 오전 6시 36분 
Try to clean up everything in the map through the utilities menu
Bacon Overlord® 2015년 9월 9일 오후 10시 13분 
Nav_generate crashes every map on a server, you have to do it in single player sandbox mode. Even then it may crash the game. that doesn't mean it didn't generate a useable nav file though.
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