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4 Rockets
+15% ammo Capacity
+25% Splash Damage From Mid-Air Shots(Your Shooting In Mid-air)
-10% Slower Movement Speed
-10% Slower Descent Speed
*Crits Charged From Mid Air Shots
No Random Crits
+150% rocket jump momentum
- 10% more damage from rocket jumping
+10% Ammo Capacity
Rockets get faster the further they go
Rocket jumps make you go higher
Having it out makes you take more damage from explosions
-flinging yourself will deplete a slowly recharging metre
+press your reaload button twice to use a rocket to fill the metre
-enemys with the same weapon can see your outline
-no rocket jumps
-20% damadge penalty
+10% knockback
+10% more damage from Rocket jumps
-10% max health on wearer
-10% clip size
+ Alt+Fire Rocket Burst from rear into pointed direction Costs 50% of ammo
+ No Damage from rocket jumping
+ 150% Projectile Speed
- 25% Damage
- 50% Blast Radius
Last rocket in clip deals 30% more damage
Increased firing speed
First 4 rockets in clip move slower
-25% primary ammo on wearer
-33% Clip size
-15% Damage
+25% Accuracy
+35% weapon switch speed
-Right-click while firing rockets to explode them early
-When enemy is hit multiple times, damage from rockets/projectiles stacks.
NO random crits
Maybe instead of rockets, we use probes or satellite designs for the rockets.
Hope this works.
- 10% fall damage
-25% clip size
Really... It's a mini spacesip model that shoots rockets...
Pros:
+20% Rocket jump distance.
+25% Speed while decending in the air.
Cons:
-30% Ammo from ammo packs, fallen weapons, and dispensers.