Garry's Mod

Garry's Mod

[August 2022 Update] Five Nights at Freddy's 2 NPCs / ENTs (Toy Edition)
LineX240 9 Jun, 2015 @ 9:30am
For ErrolLiamP: The Materials
ErrolLiamP, I work on the textures of Splinks on ENTs and NPCs for you, I have already Toy Bonnie who is complete, I still have do Mangle, but Toy Chica I do not know how to do because the model of his eyes (I6NIS) compared to eyes of Toy Chica by Splinks it's not the same. I know that changing the textures.
If you want to download the files textures models, I need you questions:
The file you download will contain:
-The VTF files?
-The VTF and VMF files?
-The file "materials\models\etc" ?
-Or other?
Last edited by LineX240; 14 Jun, 2015 @ 12:25am
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Showing 1-8 of 8 comments
puter  [developer] 20 Jun, 2015 @ 9:33am 
Originally posted by LineX240:
ErrolLiamP, I work on the textures of Splinks on ENTs and NPCs for you, I have already Toy Bonnie who is complete, I still have do Mangle, but Toy Chica I do not know how to do because the model of his eyes (I6NIS) compared to eyes of Toy Chica by Splinks it's not the same. I know that changing the textures.
If you want to download the files textures models, I need you questions:
The file you download will contain:
-The VTF files?
-The VTF and VMF files?
-The file "materials\models\etc" ?
-Or other?
I've decompiled the models, added Splinks' textures and recompiled them, but some animatronincs come out with broken animations.
LineX240 20 Jun, 2015 @ 9:36am 
"Decompiled" What does this word mean?
puter  [developer] 20 Jun, 2015 @ 9:44am 
Originally posted by LineX240:
"Decompiled" What does this word mean?
To extract something into a usable format.
For example, the models are saved as .mdl
I've decompiled them to .smd which I can now edit.
LineX240 20 Jun, 2015 @ 9:49am 
Originally posted by ErrolLiamP:
Originally posted by LineX240:
"Decompiled" What does this word mean?
To extract something into a usable format.
For example, the models are saved as .mdl
I've decompiled them to .smd which I can now edit.

Ok but why not simply change the materials?
puter  [developer] 20 Jun, 2015 @ 10:23am 
Originally posted by LineX240:
Originally posted by ErrolLiamP:
To extract something into a usable format.
For example, the models are saved as .mdl
I've decompiled them to .smd which I can now edit.

Ok but why not simply change the materials?
Because if users had other FNAF addons, the materials may interfear. That and I believe the models would need a bit of rearranging in terms of groups, though I could be wrong about that last part.
LineX240 20 Jun, 2015 @ 10:35am 
Originally posted by ErrolLiamP:
Originally posted by LineX240:

Ok but why not simply change the materials?
Because if users had other FNAF addons, the materials may interfear. That and I believe the models would need a bit of rearranging in terms of groups, though I could be wrong about that last part.
Ok, but suddenly it means that I could not help you with what I said at the beginning of my discussion.
PsychoticFox 24 Jun, 2015 @ 10:59am 
You know you don't have to add Splinks' textures to ALL the toys. Plus I think the old textures have a certain... "charm" to them. Just leave them alone to I6NIS' textures. Also I kinda think Splinks' textures are flooding and possesing the FNAF addons.
Last edited by PsychoticFox; 30 Jun, 2015 @ 8:35pm
puter  [developer] 4 Jul, 2015 @ 4:40pm 
Originally posted by jedisammy:
You know you don't have to add Splinks' textures to ALL the toys. Plus I think the old textures have a certain... "charm" to them. Just leave them alone to I6NIS' textures. Also I kinda think Splinks' textures are flooding and possesing the FNAF addons.
I understand, I like both sets of materials. I6NIS and Splinks. The Splinks ones however don't use the Team Fortress 2 lightwarp (which when existent makes them look very cartoon-ish) and are slightly more true to the original.
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