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@Neffie - what exactly do you mean by "bigger"? Widen the entire hallway, or actually extend the length so that the entrance to ramp is offset from the CTs hallway entrance to ramp? And if you could talk a bit about why you think making it larger would be a good thing that would be excellent :)
@0rd!nary - That's definitely a fair point about the vents. I suppose there are a number of ways I could improve this. One would be to simply make the squeaky vent a straight shot to toxic. ex: https://dl.dropboxusercontent.com/u/65311091/nuke%20comparison_full%20compile01/v5_2/vent_squeaky_concept.jpg
I will definitely work on that a bit.
Making Attic smaller is super easy, and i see no drawback in making it smaller since its already an extra vantage point for T's. So consider it done ;)
I will consider allowing the ramp pipe boost again. Maybe I will bring it back in a less ridiculous way even :P
oh crap, I had some player clips on there but they were in a visgroup that I had disabled haha. I will re-enable them for the next update. Thanks for the catch!
*clip now added to the door frame
Major gameplay change
- storage boxes added to toxic, which allow you to jump back up into the vent. No more need for boost!
- The vent is also a bit shorter and a more direct shot from A to toxic.
Major visual changes- Terrorist truck moved to the back of T-spawn and scaffolding placed in its original location.
- Parking area added below heaven outside catwalk.
*See changenotes for full list of changes.