Counter-Strike 2

Counter-Strike 2

de_nuke_revamp
This topic has been locked
... 2 Feb, 2015 @ 10:08am
MAP CHANGES :D [POST YOUR IDEAS HERE]
Hello author, I would like to show u some ideas to the map. Here we go :

[1] A VENT. Make entry to vent here: http://imgur.com/1ODsnDW&d9yD3xn&V7F&5vAU4lZ . To make it easier for Ts.

[2] RAMP CAMPING SPOT. Delete this positon: http://imgur.com/1ODsnDW&d9yD3xn&V7F&5vAU4lZ#1 . There will be a lot of campers, which can destroy ramp rush.

[3] A BS. Make a possibility to plant bomb there: http://imgur.com/1ODsnDW&d9yD3xn&V7F&5vAU4lZ#2
After plant it could be watched from hut.

[4] Make clip on the water to avoid trolls. I know u can take it away, but it take a lot of time. Try to make a clip only for bomb. http://imgur.com/1ODsnDW&d9yD3xn&V7F&5vAU4lZ#3

I wish I will help you with this project. And don't be mad, I just want to help you ;) Great map !

P.S. Note to players, put your ideas in this discussion :D
Last edited by ...; 3 Feb, 2015 @ 10:47am
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Showing 1-15 of 31 comments
EvilGoodGuy  [developer] 2 Feb, 2015 @ 11:32am 
Thanks for the suggestions! I'm definitely open to all suggestions and constructive criticism, though I'm probably not going to change much until a decent amount of public play time has been done to see what the majority consensus is.
Also, for some reason your image links are not working for me :/ maybe try uploading them to a different image hosting.
maybe put a box on hut so t's can get to heaven without going around outside?
NuklearWabbit 3 Feb, 2015 @ 7:52am 
I don't normally post around here, but since I guessed what to replace the hearts (indicating a 'swear word') with the first time, so I thought I'd help out. The link was unfortunate to generate with the letters c u n t so it blocked it. Just replace the hearts with those letters and voila. I'm kind of questioning how messed up my mind is, thinking of that word first!
EvilGoodGuy  [developer] 3 Feb, 2015 @ 1:34pm 
Lol I never use imgur so I had no idea what was up with the hearts in the links.
That's kind of impressive in a messed up way that you guessed the correct word haha.
4 fist pumpin>g 3 Feb, 2015 @ 6:09pm 
valve should add this as official comp map
VeritaSna 4 Feb, 2015 @ 5:37am 
i think A site might be a bit hard to retake as ct's
EvilGoodGuy  [developer] 4 Feb, 2015 @ 11:54am 
I'm currently experimenting with some ways to make A resemble the original more in terms of objects/cover. I might just replace those 2 nuclear "boxes " with a single pallet of barrels, and place a double stack of barrels in a similar spot as the large containers were in the original.

Full compiles take about 4 hours right now, so workshop updates are gonna be a little slow.
Last edited by EvilGoodGuy; 4 Feb, 2015 @ 11:55am
damiens1998 4 Feb, 2015 @ 11:57am 
3kliksphilip said that nukes spawns are too far away, so maybe you could try moving them up a bit. The water looks like nice pool water instead of toxic chemicals, maybe change that too(also the water makes a headshot sound and it's really loud). Also the hatch at the top of radio ladder opens too slow, and I often find myself falling because I hit it before it opened fully.

I'm really looking forward to how this map turns out!
Last edited by damiens1998; 4 Feb, 2015 @ 5:59pm
The Boy E 4 Feb, 2015 @ 4:39pm 
B site:

Looks Great so far! not so sure about the pit though. It looks great but im not sure how competitive it would be, also because the players are restircted by a catwalk on site they have no room to run away from attacking CT's from ramp while trying to plant. The ladder coming out of the pool has gotten me thrown off course because of its location. Could be a hassle for players trying to take cover. Other than that great map so far, these are just changes i would reccomend if you are trying to make it more competitive than it currently is. Also control room is really dark as well as the corners on upper catwalk. Overall great map just brighten B site and remove the pit!
damiens1998 4 Feb, 2015 @ 5:55pm 
Originally posted by TaZe| Heckenschutze:
remove the pit!
:sadelf: but it looks so cool
Last edited by damiens1998; 4 Feb, 2015 @ 5:56pm
EvilGoodGuy  [developer] 4 Feb, 2015 @ 6:58pm 
Currently I have no plans to mess with the distance of the spawn points. That could throw off the flow of the map more than anything I have done so far, so it's probably not gonna happen.

Bomb site B is kind of a interesting experiment right now because although it might be difficult to plant on the catwalk (bare in mind you don't have to plant on the catwalk if you don't want to) it is equally difficult for CTs to defuse the bomb when it is planted there.

Hmmm I thought the hazard stripes around the pool ladder would help people notice it. It's probably just one of those things you need to play around a few times to get used to. But I might be able to add a light or something near it to make it more apparent.


I'm currently doing a full compile and should have an update released within the next 5 hours. All the changes are stuff listed in the map description, as well as improving the nav mesh some more. Particularly so bots will actually use the ladder in the pool instead of just standing in their to die haha.
frozzzg 5 Feb, 2015 @ 8:44am 
I don't think the pool in B is a good idea.

It just makes for sloppy and crowded gameplay imo. Love the changes you make to A though, not impossible to hold as a CT, not impossible to enter as a T.
EvilGoodGuy  [developer] 5 Feb, 2015 @ 9:07am 
Thanks man. I spent about another hour yesterday experimenting with A to see if I could make it more like the original per some feedback, but I've grown quite fond of the way I have it. So I think I will leave it like that for a while.

I know for a fact I definitely don't want B covered completely with a grate like the original, but I am experimenting with some ideas to make the catwalk less of the focus.
Technically the places in B where people typically plant are extremely similar still, it's just more of a psychological change because it looks so different.
Quantum 5 Feb, 2015 @ 9:27am 
Nuke is one of my fav maps always has been. i really like the look of the map, if you want this map to be viable for competative play i think a few changes would have to be made for sure.
1. get rid of the pool on B, it just seems unnecessary and does not favour competative play
2.get rid of all the sh*t in hut and small things around the map, looks great but i dont think it will play well
3.A site i think needs to resemble more of the current one since at the moment it seems A is even worse for ts to take let alone hold

thats all i could think of in my first run around, hope you continue to improve this map, looks like its future is bright
Last edited by Quantum; 5 Feb, 2015 @ 9:27am
qty 5 Feb, 2015 @ 1:42pm 
Make a server!
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