Counter-Strike 2

Counter-Strike 2

de_nuke_revamp
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robin 5 Feb, 2015 @ 9:49am
Gorgeous map, awful changes.
Just try playing 5v5 on this map, it's such a giant step backwards gameplay-wise that it's mind blowing. If only you spent more time playtesting this project and less time making it look pretty.

Like, why the ♥♥♥♥ are half of these railings, cover, and corridors here? They clutter up the map and mess with the flow of gameplay. Your "one way roof" ladder can be strafed onto, you ♥♥♥♥♥♥♥ put it next to silo and didn't expect people to try strafe jumping onto it?

What were you trying to accomplish with this thing?
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EvilGoodGuy  [developer] 5 Feb, 2015 @ 1:37pm 
Thanks for the super constructive response. Clearly you put a lot of heart(s) into it.

You are totally right. I don't know why I never considered play testing before! I guess I just forgot that players can't learn/adapt to new environments without whining about having to change their tactics a little bit.
It totally sucks that unofficial maps aren't able to be updated once they are released for the first time. Making changes based on player feedback would be really great.



Railings are totally crazy, idk what I was thinking. I guess I totally forgot that they are really difficult to jump over. It's a good thing Valve didn't add any railings near the CT spawn, bomb site B or ramp room... Cause that would just totally mess up the flow.

So by using half of the new corridors you mean I should turn the single extra 20 feet of the B side room into 10 feet of area? It's genius!

I'm not sure why I never considered the fact that players might be able to strafe jump to the ladder on the roof. I mean, it's clearly 1 way (like I totally stated in the description). I guess I'm just not as smart as you :(
But your right, giving players 2 entry points to the interior is just far too restricting.

What was I trying to accomplish? Hmm idk, I mean is it possible I just did this for fun?
No....no... That's crazy talk.
STANZELL 5 Feb, 2015 @ 2:07pm 
Originally posted by EvilGoodGuy:
Thanks for the super constructive response. Clearly you put a lot of heart(s) into it.

You are totally right. I don't know why I never considered play testing before! I guess I just forgot that players can't learn/adapt to new environments without whining about having to change their tactics a little bit.
It totally sucks that unofficial maps aren't able to be updated once they are released for the first time. Making changes based on player feedback would be really great.



Railings are totally crazy, idk what I was thinking. I guess I totally forgot that they are really difficult to jump over. It's a good thing Valve didn't add any railings near the CT spawn, bomb site B or ramp room... Cause that would just totally mess up the flow.

So by using half of the new corridors you mean I should turn the single extra 20 feet of the B side room into 10 feet of area? It's genius!

I'm not sure why I never considered the fact that players might be able to strafe jump to the ladder on the roof. I mean, it's clearly 1 way (like I totally stated in the description). I guess I'm just not as smart as you :(
But your right, giving players 2 entry points to the interior is just far too restricting.

What was I trying to accomplish? Hmm idk, I mean is it possible I just did this for fun?
No....no... That's crazy talk.
TOP ♥♥♥♥♥♥♥ KEK
Nice map
EvilGoodGuy  [developer] 5 Feb, 2015 @ 5:16pm 
This is exactly why companies hire PR managers... To avoid all the tempting sarcasm hahaha.
Anyway I should probably lock this so it doesn't start into something really ugly.

I will probably update the map description so people know what my intentions are for this map and how they can help me, so that I don't get as much of these unhelpful fanboy rants.
Last edited by EvilGoodGuy; 5 Feb, 2015 @ 5:17pm
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