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Version 2.5 coming soon!
•more lights at bombsite B to light up some of the darker corners and also make the area look even more fancy shmancy
•physics clip added to bottom of radiation pool (so the bomb can't fall between the edges)
•working on changing the damage sound of the pool so it's not as annoying
•reducing damage of pool a little bit more
•roof ladder (currently at radio) removed entirely
•skylight added to radio room
•skylight glass breaks in 1 hit/damage instead of 3 shots (still does not break on grenade impact though)
•hatch moved to top of roof vent access. It's not necessary and doesn't add a ton of value but its kind of a cool option :P
•hut props moved to allow for better wall bangs
•clips/invisible walls on some props in hut to prevent losing the bomb/flaming the roof with Molotov's
•skinny crate placed next to toxic vent in A site. Forces that hiding location to be accessed by boost only.
•top of toxic vent in A raised so that there is 0% chance anyone can get on top of it
•more evenly spread red light in toxic vent
Examples:
http://i.imgur.com/JDvy8bi.jpg
http://i.imgur.com/JOySvse.jpg
Then too many angles to watch outside now:
http://i.imgur.com/atD1kFB.jpg
Fix these and you got one hell of a map :)
Good work!