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Always crits.
25% Damage penalty.
-On a cloaked spy always critical
-On hit spy is inable to cloak for 5 seconds
Cons:
- 25% slower swing rate
- health decreased to 100
+on hit: spy loses 50% cloak (even dead ringer) (can still arm dead ringer and will NOT lose cloak when it is activated (meaning when it first hits, secound time on dead ring spy will lose the cloak which will reveal the spy))
+on hit: spy cannot disguise or cloak for 3 seconds
-no random crits
-25% slower attack rate
Item discription: there is only 1 knife a spy cant knife, its this beauty, show spies that using their puny knives are nothing ageinst this great knife
Or..when you hit/kill an enemy your primary charge becomes slightly faster (a nerfed Bargain)
medieval
+ on hit: bleed for 3 secs
+right click to throw (upon throwing, it becomes a tribalman's shiv during recharge)
80 dmg on throw hit and 4 secs of bleed
-has a stronger arc (falls to the ground easier)
normal gameplay:
exact same but doesn't become a tribalman's shiv on throw
PROS:
Alt-fire to throw it
15% faster movement speed while deployed
15% bonus damage
CONS:
25% damage penalty if thrown
Recharge rate decreased by 30% if missed
(+)On draw: gain 50 health (can overheal)
(+)This melee weapon has a longer hit range
(+)25% faster swing speed
(-)25% damage penalty
(-)100% slower holster
(-)On holster: lose 70 health (cannot holster if <71 health)
(~)On draw: makes a distinctive and loud unsheathing sound, and causes a hatchet icon to be displayed above your head while the weapon is drawn.
(-)No random crits
A weapon to help a sniper fight off pesky spies and evasive scouts and probably allow for more survivability, at the cost of a distinctively brutal recovery. The unsheathing sound and hatchet icon could be used for intimidation, too.
10% damage increase
+15% damage vulnerability
Pros:
- 20% increased knockback on hit.
- 15% increased swing speed.
Cons:
- On Miss: Hit yourself. Idiot!