Team Fortress 2

Team Fortress 2

The Hewer's Hatchet
Pimp Skeletor 12 Oct, 2015 @ 12:44pm
Statistics
Pros:
+20% damage
Can destroy Sappers

Cons:
+20% Explosive Vulnerability

OR..

Flying Guillotine for the Sniper
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Showing 1-15 of 17 comments
tewi. 28 May, 2016 @ 2:31pm 
Originally posted by Brosoldier:

Flying Guillotine for the Sniper

Always crits.
25% Damage penalty.

Cynognathus 1 Jun, 2016 @ 12:37pm 
Pros:
-On a cloaked spy always critical
-On hit spy is inable to cloak for 5 seconds

Cons:
- 25% slower swing rate
- health decreased to 100
gabbermac 25 Jun, 2016 @ 1:32am 
new name: the spytastic kunai
+on hit: spy loses 50% cloak (even dead ringer) (can still arm dead ringer and will NOT lose cloak when it is activated (meaning when it first hits, secound time on dead ring spy will lose the cloak which will reveal the spy))
+on hit: spy cannot disguise or cloak for 3 seconds
-no random crits
-25% slower attack rate

Item discription: there is only 1 knife a spy cant knife, its this beauty, show spies that using their puny knives are nothing ageinst this great knife
Pimp Skeletor 25 Jun, 2016 @ 2:25pm 
Originally posted by gabbermac:
new name: the spytastic kunai
+on hit: spy loses 50% cloak (even dead ringer) (can still arm dead ringer and will NOT lose cloak when it is activated (meaning when it first hits, secound time on dead ring spy will lose the cloak which will reveal the spy))
+on hit: spy cannot disguise or cloak for 3 seconds
-no random crits
-25% slower attack rate

Item discription: there is only 1 knife a spy cant knife, its this beauty, show spies that using their puny knives are nothing ageinst this great knife
What about ammo steal, add ammo steal to that, take 3 shots from an enemy and add them too your own stash.
Or..when you hit/kill an enemy your primary charge becomes slightly faster (a nerfed Bargain)
Izoi24 18 Jun, 2017 @ 8:18pm 
you could make it like a boomerange and have it come back if it misses but if it hits someone it makes them slower, embeds itself in them for 5 seconds and makes them bleed, or maybe take minicrits or somthing like that.
ImmoranWarrior 19 Jun, 2017 @ 1:50pm 
stats

medieval

+ on hit: bleed for 3 secs

+right click to throw (upon throwing, it becomes a tribalman's shiv during recharge)

80 dmg on throw hit and 4 secs of bleed

-has a stronger arc (falls to the ground easier)

normal gameplay:

exact same but doesn't become a tribalman's shiv on throw
Herself 8 Mar, 2018 @ 12:57pm 
Melee weapon, 100% damage bonus and causes bleeding but gets stuck in the enemy's chest (or their face on a crit) and has to recharge. 25% slower charge rate.
bskull 5 Apr, 2018 @ 10:24am 
Or how about this as a melee weapon

PROS:
Alt-fire to throw it
15% faster movement speed while deployed
15% bonus damage

CONS:
25% damage penalty if thrown
Recharge rate decreased by 30% if missed
Pimp Skeletor 7 Apr, 2018 @ 9:56am 
Originally posted by Lamborghini Dude:
Or how about this as a melee weapon

PROS:
Alt-fire to throw it
15% faster movement speed while deployed
15% bonus damage

CONS:
25% damage penalty if thrown
Recharge rate decreased by 30% if missed
This is just an overpowered melee, give it a 20% damage penalty at all times instead or remove the speed buff.
Last edited by Pimp Skeletor; 7 Apr, 2018 @ 9:57am
(~/+)Overheal given by this weapon decays at 100% slower speed
(+)On draw: gain 50 health (can overheal)
(+)This melee weapon has a longer hit range
(+)25% faster swing speed
(-)25% damage penalty
(-)100% slower holster
(-)On holster: lose 70 health (cannot holster if <71 health)
(~)On draw: makes a distinctive and loud unsheathing sound, and causes a hatchet icon to be displayed above your head while the weapon is drawn.
(-)No random crits
A weapon to help a sniper fight off pesky spies and evasive scouts and probably allow for more survivability, at the cost of a distinctively brutal recovery. The unsheathing sound and hatchet icon could be used for intimidation, too.
ImmoranWarrior 28 Mar, 2019 @ 12:15am 
Indeed. I kinda agree with your Stats. For added intimidation, what if it had the ability to decapitate?
Originally posted by Disbelief Incarnate (Punisher):
Indeed. I kinda agree with your Stats. For added intimidation, what if it had the ability to decapitate?
that might be overdoing it a bit. It's not supposed to be edgy headtaker stuff, it's supposed to be a large hatchet.
ImmoranWarrior 28 Mar, 2019 @ 1:54pm 
Indeed, you're right. I WAS gonna say that it could decapitate on Critical Hits, but then I saw the "No random crits" Stat. Not judging or anything.
Marsbrawler 1 Apr, 2019 @ 6:05am 
15% faster swing speed
10% damage increase
+15% damage vulnerability
JWEB 29 Oct, 2022 @ 4:59am 
Stats Suggestion:
Pros:
- 20% increased knockback on hit.
- 15% increased swing speed.

Cons:
- On Miss: Hit yourself. Idiot!
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