Sid Meier's Civilization V

Sid Meier's Civilization V

Wonderful Units
The Prorok 11 Feb, 2015 @ 10:43pm
Bugs
Title is self explanatory.
< >
Showing 1-15 of 16 comments
The Prorok 11 Feb, 2015 @ 10:46pm 
Was playing through as the mighty Russia. I noticed that despite being "wonders," spies didn't detect them unless you manually went through and saw that it was being built via espionage tab. Also, the Teracotta Army wonder duplicates existing WU's (Wonder Units). I know thats not a bug and even an advantage but kinda ruins the one of a kind thing. I was most upset at the fact I got all the way to a few era's after the HMS Victory, without saving to my dismay, that the use of the HMS Victory crashed me. Moved fine, but didn't get to see action.
Palki  [developer] 12 Feb, 2015 @ 3:44am 
Pls make sure you play the newest Update (Hms Victory bug)
I fixed this bug yesterday...

The terracota army thing, ty for telling me i wasnt aware of it!

I already got an idea for making it spyable and even getting the message on the right when built!

Ty for the critic, i appreciate it!
Draco Lander 13 Feb, 2015 @ 12:14pm 
Trying to shoot from HMS Victory or Yamato crash the game :<
The Prorok 13 Feb, 2015 @ 5:13pm 
Originally posted by Palki:
Pls make sure you play the newest Update (Hms Victory bug)
I fixed this bug yesterday...

The terracota army thing, ty for telling me i wasnt aware of it!

I already got an idea for making it spyable and even getting the message on the right when built!

Ty for the critic, i appreciate it!
Alright so I played through again, and Victory still didn't like being shot after unsubbing resubbing and making sure it was the newest version. The Petlast's description just says "Description!" Not a bug but just a knitpicking issue. The Crusaders move is supposedly increased but is not.
Palki  [developer] 13 Feb, 2015 @ 7:32pm 
I will watch for it, ty for your help!
Palki  [developer] 13 Feb, 2015 @ 7:32pm 
Please guys remember this is the first mod i created :)
The Prorok 13 Feb, 2015 @ 9:03pm 
Originally posted by Palki:
Please guys remember this is the first mod i created :)
just here to help mate. its a good mod and id love to see it succeed. most modders give up after the first one if its that bad. yours is really good with plenty of potential
JOSHPAZ89 16 Feb, 2015 @ 7:56pm 
Great Mod and would love to see it grow...but I ran into a crashing issue. I used the HMS Victory and attacked with it and game crashed...repeated the same thing and same result occured. I believe somebody may have posted this same issue but I think posting the same issue again will show that its a bug, rather than an individual problem.
All in all great mod and I would love to see more in the future, maybe some Beyond Earth :]
Bacondragon7 24 Feb, 2015 @ 1:41pm 
Fix comes from Eat More Humans.

The HMS Victory, and Yamato crash the game whenever they attack.

The bug with the ships crashing appears to be an incorrect COMBATCLASS. I changed line 14 of Yamato Battleship.xml to <CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>, and it doesn't crash when I attack anymore. I also changed line 16 to <DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> as I presume that was why when the AI uses the units it crashes as well. I didn't test the AI one though.


Same thing to fix the HMS Victory. Once again, credit to Eat More Humans on the fix.
The Prorok 24 Feb, 2015 @ 11:36pm 
Originally posted by Bacondragon7:
Fix comes from Eat More Humans.

The HMS Victory, and Yamato crash the game whenever they attack.

The bug with the ships crashing appears to be an incorrect COMBATCLASS. I changed line 14 of Yamato Battleship.xml to <CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>, and it doesn't crash when I attack anymore. I also changed line 16 to <DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> as I presume that was why when the AI uses the units it crashes as well. I didn't test the AI one though.


Same thing to fix the HMS Victory. Once again, credit to Eat More Humans on the fix.
Thanks for the info, will definitely put to use.
Meihem 27 Feb, 2015 @ 12:33pm 
HMS Victory crashes the game when you try to use it in combat
The Prorok 27 Feb, 2015 @ 1:03pm 
Do people replying here not see the comments above or are you too ignorant to read?
tbpkrark 27 Jun, 2015 @ 12:36am 
After a few turns of moving an artillery a city state gifted me I realized it seemed slow, turns out the city state gave me Schwerer Gustav! This bug and the terracotta army bug can be left unfixed I'd say ;) worst bug in my opinion is the inability of hms and yamato to gain promotions (they dont crash the game when you turn off automated combat as you already discovered)
Silence_Falling 26 Mar, 2016 @ 12:04pm 
For some odd reason instead of a starting warrior I"ve been given a starting Devgru seal team 6. Not sure why. (I only have the vanilla civ 5 no bnw or g&k... Perhaps that is the issue?)
Last edited by Silence_Falling; 26 Mar, 2016 @ 12:05pm
GK 11 Oct, 2016 @ 11:37am 
thanks to post number 9, the fix worked
hope the developer comes back soon and made the fix official:steamhappy:
< >
Showing 1-15 of 16 comments
Per page: 1530 50