Counter-Strike 2

Counter-Strike 2

Zoo
M3G4R3D 8 Feb, 2015 @ 10:01am
Issues/Bugs
Hey, first of all - I LOVE THIS MAP!
It´s something new and you can feel and see how much work you guys put into it.
Also I secretly stalked you everyday on mapcore.org to look if there´s any progress :)

But let´s talk about what i called Issues/Bugs:
Those 2 Issues I found aren´t gamebreaking and i think not even 50% of the players will recognize them.
To show you what i mean i did screenshots and posted them here.[imgur.com]

I hope there won´t be more issues but if so maybe the guys who find them will post them here too :)

Keep up the good work and for sure we will see this in the next operation :D

So enough of this let me go back to the map and play it all night long :D
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Showing 1-15 of 58 comments
Squad  [developer] 8 Feb, 2015 @ 10:06am 
I'll fix these issues in the next update.

Thanks for pointing them out!
Infarlock 8 Feb, 2015 @ 11:37am 
Hey Squad, I wanted to say that the sun and the shadows don't match up, please fix it, very nice map.
Squad  [developer] 8 Feb, 2015 @ 11:50am 
Yep, I'm aware of it. The sun is unfortunately "painted" in the sky textures.
This will be fixed in a later update.

Thanks!
Brεnn 8 Feb, 2015 @ 1:58pm 
The metal fence on A site allows grenades right through it, btw this map is AWESOME.
The Penisher 8 Feb, 2015 @ 2:24pm 
nice
WILDF1RE 8 Feb, 2015 @ 4:04pm 
Quick thing. The tire swing in the lion enclosure isn't solid. Players, bullets, and nades go right through it. It would be great to make it a physics object, or just solid.
Thanks!
james 8 Feb, 2015 @ 9:45pm 
Great atmosphere, I was sad the big red ball wasent on a socket.. I found this weird rope shooting threw T side corridor, and Its not all the time... and the strip along the bottom of the walls has a weird reflection for me. http://imgur.com/0riqmY7

here is a better nav mesh for this map:
http://s000.tinyupload.com/index.php?file_id=05672484706581098103

thanks for this!
Last edited by james; 12 Feb, 2015 @ 7:56am
Squad  [developer] 9 Feb, 2015 @ 3:25am 
@ TheAlzonian: I'll take care of the tire.

@ ham5: the red ball will be a physics object in a next update. That rope bug is very weird, there's no reason why it runs across the map. I'll look into it.
FREEDAWG 9 Feb, 2015 @ 7:02am 
lol
Flummis =D 9 Feb, 2015 @ 7:36am 
There also a staircase in the bombsite B area which you can't ues molotov on (atleast the upper part of it) :c
Squad  [developer] 9 Feb, 2015 @ 8:12am 
@ Agressive Bläckvard: you mean the spiral staircase, right?
Xaedrus 9 Feb, 2015 @ 9:09am 
You can glitch behind the car on T spawn and get stuck by just jumping on the car and going to the back.

Very nice map, btw!
Last edited by Xaedrus; 9 Feb, 2015 @ 9:11am
Flummis =D 9 Feb, 2015 @ 11:49am 
Originally posted by Squad:
@ Agressive Bläckvard: you mean the spiral staircase, right?
Yeah I do, just something I found whilst exploring the map (love the map btw) <3 Could be intentional because it's so curvy too, just wanted it to be known c:
Last edited by Flummis =D; 9 Feb, 2015 @ 11:51am
AMD Processor 9 Feb, 2015 @ 12:12pm 
I added the map to myself on the server
Mistakes in the console:
Missing map material: ZOO/SIGNS/SIGN_INFO Missing map material: ZOO/SIGNS/SIGN_INFO Missing map material: ZOO/SIGNS/SIGN_INFO Missing map material: ZOO/SIGNS/SIGN_INFO Missing map material: ZOO/SIGNS/SIGN_INFO Missing map material: ZOO/SIGNS/SIGN_INFO Missing map material: ZOO/SIGNS/SIGN_INFO Missing map material: ZOO/SIGNS/SIGN_INFO Missing map material: ZOO/SIGNS/SIGN_INFO Missing map material: ZOO/SIGNS/SIGN_INFO ####################################### Map de_zoo missing stringtable dictionary, don't ship this way!!! Run with -stringtables on the command line or convar stringtable_alwaysrebuilddictionaries enabled to build the string table ####################################### SignalXWriteOpportunity(3) No pure server whitelist. sv_pure = 0 Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/vertigoblue_hdrrt) Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/vertigoblue_hdrbk) Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/vertigoblue_hdrlf) Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/vertigoblue_hdrft) Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/vertigoblue_hdrup) Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/vertigoblue_hdrdn) Requesting texture value from var "$basetexture4" which is not a texture value (material: maps/de_zoo/zoo/concrete/floor02_4way_wet_blend_1664_3328_112) Requesting texture value from var "$basetexture4" which is not a texture value (material: maps/de_zoo/zoo/concrete/floor02_4way_wet_blend_1664_3328_112) Tried to look up command say as if it were a variable.
How to fix it?
Last edited by AMD Processor; 9 Feb, 2015 @ 12:14pm
here, some lovely graphical bugs

{LINK REMOVED}
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