Team Fortress 2

Team Fortress 2

The Texan Heatmaker
Hijinks 8 Feb, 2015 @ 2:31pm
I want this in the game.
Literally, If this was in the game id be so happy. Btw, does weapon take the spot of the engineers wrench, or his secondary spot, where his handgun would be? It makes sense if it's in the handgun spot, but its ability to repair buildings might make it get put into the game in the wrench spot. Anyways, this weapon looks really well made and I'd love to see this get point in.
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Showing 1-15 of 107 comments
TAYLOR 8 Feb, 2015 @ 2:51pm 
Well the rescue ranger can already repair buildings, and it's a primary. But this would need a very low heal rate to be balanecd.
🗿 8 Feb, 2015 @ 3:14pm 
I think the only thing that needs help is; will it repair buildings without ammo? or will it give ammo at the expense of metal? Also Texan heatmaker? Really? try something like Hand BBQ or Even the texan torch. Other than that, I LOVE IT!
Deez 8 Feb, 2015 @ 3:52pm 
I'm pretty sure if it's anything like Eureka Effect, it repairs buldings slower, and you'd have to be in close range. I'm also sure that it would be a secondary placeholder because of how small it is, and how the flame doesn't go far like pyro's flamethrower, but I'm sure that if anything like the flamethrower, it requires ammo still, for repair and burning. Also, what's wrong with Texan Heatmaker?
Chrome 8 Feb, 2015 @ 4:11pm 
its so, Fab-Fab-Fabulous, but really it sounds interesting, i would probly like it in replacement of pistol, and maybe it can heal mini sentrys because being an aggresive engineer would be good with this instead of wrangler.
pgapepper 8 Feb, 2015 @ 4:33pm 
I would like it to spycheck,but i think you'd either have to buff the spy-cicle or get an all new spy revolver/knife for this to be balanced.Great weapon though.
pgapepper 8 Feb, 2015 @ 4:35pm 
Maybe you could get a new spy revolver that went with the spy-cicle,and having them together would stack the seconds of fire immunity.
Jason 8 Feb, 2015 @ 4:38pm 
It maybe be secondary weapon.
Hijinks 8 Feb, 2015 @ 5:07pm 
I personally think this would be useful a bit for spy checks. Maybe the heat maker causes afterburner on targets, but only have the time as long as the pyros flamethrower, and only do 2/3 afterburner damage. Also, it should be able to repair, but you'll need ammo to do so.
NightTrotter 8 Feb, 2015 @ 5:27pm 
Seems like it would be a secondary weapon, as it's small; plus doesn't have much range
Texan heatmaker seems too close of a name to Hitman's Heatmaker, so maybe come up with another name like Markuna said earlyer
Rezzan 8 Feb, 2015 @ 6:00pm 
It looks interesting, but it could possibly hinder the usefulness of the pyro, but i did vote it in since it does seem neat.
Castlemaid 8 Feb, 2015 @ 6:23pm 
Grammar nazi was here, if not, in desperate need of one
Dedan Of Zone 1 8 Feb, 2015 @ 10:43pm 
I personally think that if you stick it in the secondary we could have a new sub-class! you would need the rescue ranger, the jag, and the texan heat maker and Boom! We have the super engineer! What do you think?
Dedan Of Zone 1 8 Feb, 2015 @ 10:44pm 
P.S engi's secondary weapon lit is very... limited. so new secondary for this guy would be cool.
Last edited by Dedan Of Zone 1; 8 Feb, 2015 @ 10:44pm
Docthetwelfth 9 Feb, 2015 @ 12:50am 
not "the texan torcher"? or "ingenious ignitor" or "Bee Cave blowtorch" or "wild west welder" or the "hot fix" (OK the last one isn't alliterative)
Liquidmedic 9 Feb, 2015 @ 3:00am 
This item looks awesome!
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