Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i just wish the backround wasent so bright so i could actually see the gun and details u know.
Try messing around with some combinations of plain black + hexagon patterns on certain parts such as hexa patterened body + black magazine or black wooden grip and patterend stock etc..
The hexagon patterns are bit excessive for me, but nice work.
@BlowingUaWay: the background is to bright? haha crazy, on my screen it is a bit to dark...but i will try to do some more screenshots from the workbench
@mechy: i will try this on the AWP what do you think?
Really want to see what it actually looks like with the standard csgo renderings and everything
I don't know if you've heard the expression 'Less is More'? Be more selective with your detailing, so it's more prominent. Right now it hurts my eyes just looking at it, simply because the pattern is very chaotic and straining on the eye.
Less hexagonal texturing, more original details would be my suggestion.