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A Medic with a Brainteaser could cure a teammate under an oposing Brainteaser effect by shooting him with his own Brainteaser.
To offset this, taking a visual que from the Brainteaser's appearance, it might have a reduced payload.
These are really good stats, only problem is that there could be a heavy + medic combo on one team, then a troll medic on the other and they exploit the friendly attacks to spawncamp their own team.
+30% reload time
+2sec. dose of mad milk/jarate (you choose)
-60% firing speed
+80% damage
.5sec. drugged effect on user per shot
marked for death when equipped and for a short time afterwards
doubles the healing of user while in use
while equipped, healing gives blindness 5% of the time per minute on both the medic and the person being healed
+50% healing rate when equipped
adds a 1000 ammo capacity for the medigun total
like my ideas guys? just say
there isn't even a drugged effect in the game he would have to implement a drugged effect pack
yeah i think so too
+100% flinch (When you're zoomed in with a Sniper Rifle and you get shot except this will affect all classes now)
+Needles not affected by gravity
--50% Firing Rate