Team Fortress 2

Team Fortress 2

Portable Fort
kven17 6 Mar, 2015 @ 6:13am
Finally a battle medic?
Hey, what about to make it:
-Passive- generate 1% of ubercharge per 3sec
-Overheal lasts longer
-Faster ubercharge build rate by 30%
-No ubercharge
...This probably only makes sense to you if you've read mine stats opinion for the "Brainteaser" medic primary, so make sure to check it out, I'm sure you'll agree with me. It's from SVDL too.
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Light Chaser 18 Mar, 2015 @ 8:14am 
Originally posted by Moddermag:
Hey, what about to make it:
-Passive- generate 1% of ubercharge per 3sec
-Overheal lasts longer
-Faster ubercharge build rate by 30%
-No ubercharge
...This probably only makes sense to you if you've read mine stats opinion for the "Brainteaser" medic primary, so make sure to check it out, I'm sure you'll agree with me. It's from SVDL too.
That passive ability, though. The 1% of Uber every 3 seconds? You don't have a heal target, why'd you want +1% Uber per sec? Anyway, I like the other stats except for the "No ubercharge" part. Why? The Medi Gun's main ability will be removed from this Medi Gun?
kven17 19 Mar, 2015 @ 10:17am 
It's in the combination of my idea for the Brainteaser, which is primary for medic which uses ubercharge as ammo
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