Garry's Mod

Garry's Mod

Sanctum 2 Weapons
 This topic has been pinned, so it's probably important
zodiacaca  [developer] 17 Apr, 2015 @ 9:07am
Suggestions,bug reports and such things you can write down here
Don't be shy :)
Last edited by zodiacaca; 17 Apr, 2015 @ 9:34am
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Showing 1-15 of 35 comments
76561198073873150 31 May, 2015 @ 12:09pm 
I have an idea, i believe i told you before but the turret towers, an npc or 2. I know you are working on weapons now but i hope you make the towers as well.
Last edited by 76561198073873150; 31 May, 2015 @ 12:09pm
zodiacaca  [developer] 1 Jun, 2015 @ 4:05am 
ok,i'll see if i can make a turret before this summer ends,i'm not a pro so i can't be sure of anything,which one do you prefer.
76561198073873150 1 Jun, 2015 @ 12:43pm 
hmmm just start with the machine gun turret, thats the simpleist one i can think of :p
Pixel 19 Jun, 2015 @ 2:18pm 
With the recent update adding the Rex I found a new bug- the homing missiles rarely ever fire and the error seems a little bit inconsistent in what causes/fixes it.
(this is the right thread for this, right?)
Pixel 19 Jun, 2015 @ 2:23pm 
(sorry, forgot to include the console report)
[Sanctum 2 Weapons] lua/weapons/sanctum2_rex/shared.lua:376: Tried to use a NULL entity!
1. OBBMins - [C]:-1
2. GetCoordiantes - lua/weapons/sanctum2_rex/shared.lua:376
3. unknown - lua/weapons/sanctum2_rex/shared.lua:406
zodiacaca  [developer] 19 Jun, 2015 @ 7:31pm 
Thanks for reporting this bug,next update will be in two or there days with this fix and some new features.
PS:If you like this addon and find other problems,you can pm me as a friend,i'm not the reject type.
Pixel 22 Jun, 2015 @ 11:53am 
Thanks, man :D can't wait for the update!
Kodlovna 23 Jun, 2015 @ 3:20am 
hello. im not sure if thats a bug or somethink else but when you aim rex at 3 difent enemies missiles will target only one of them
zodiacaca  [developer] 23 Jun, 2015 @ 8:35pm 
it's not a bug,but it's a nice idea,this feature will be put into next update.
Lance lead Averof 26 Jun, 2015 @ 12:54pm 
for some reasone i cant reload the smg sniper and tesla but EVERYTHING ELSE IS AWSOME
i have tried "givecurrentammo" the ammo bot and fa:s 2.0 ammo crates
Last edited by Lance lead Averof; 26 Jun, 2015 @ 12:56pm
zodiacaca  [developer] 27 Jun, 2015 @ 1:34am 
that's weird,reload function of tesla rifle uses the same codes as other weapon's,i'll always keep an eye on it see if there is any possible solution.
3 Jul, 2015 @ 6:27am 
As someone who is the biggest Sanctum/Sanctum 2 fanboy in the history of everything I love this, so obviously the first suggestion of mine is including all of the weapons because Sanctum 2 weapons! (I wish I could use Tsygan's crossbow "Ballista"..)

Another suggestion would be having actual towers that can be placed and that attack enemies, and it would be great to also have the gunturret thingy you can enter and control from the final DLC with this.

Also it would be cool to have some Sanctum 1 weapons in this :3
Pixel 3 Jul, 2015 @ 12:52pm 
Originally posted by Feather The Fluffy:
...Another suggestion would be having actual towers that can be placed and that attack enemies, and it would be great to also have the gunturret thingy you can enter and control from the final DLC with this.

Also it would be cool to have some Sanctum 1 weapons in this :3
same here! towers and/or npcs wielding Sanctum weapons/armor would be awesome.
Lance lead Averof 7 Jul, 2015 @ 11:22am 
Originally posted by Def.RedC:
that's weird,reload function of tesla rifle uses the same codes as other weapon's,i'll always keep an eye on it see if there is any possible solution.
truns out some addon was bugging out half of the ammo types i had for some weapons making it impossible to fire them i havent been able to find whats causing this bug but i think im getting to the bottom of this anyway works great now
THE-LAST-SAINT 20 Aug, 2015 @ 6:54am 
i simply ask for a lager clip size for the smg 48 clip isnt fun i love that smg ;) it's a bit like minigun fun ;)
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