Arma 3
Dynamic Universal War System - Rebirth
Gubernaut 7 Mar, 2015 @ 10:28am
Suggestions for DUWS
Hey I like DUWS for the same reason anyone else likes DUWS so I want to see it get polished nice. I'm not an elite coder but I got some ideas and I see where you're going with making it a solid sorta minimalist base for other mods or vanilla play. Here's a small book about ideas that I find interesting or important.

Polish:

1. Fix the object not found errors. I've been using DUWS Unofficial 1.22 and I don't seem to get errors like that.

2. Rethink the colors and orders of the items on the action menu. Make all the DUWS items appear at the top. I like a more simple look, kinda like what Unofficial 1.22 does with this. But could use less or no colors or colors that make more sense, like light green for heal, light blue for rest/wait, light red for armories, light orange for squad command etc (I like lighter colors think they look better than 100% rgb colors if you know what I mean).

3. Make the requests window taller so it's easier to see the unlocks list.

4. Make sure all units spawn outside and away from FOBs and Main Base, it's kind of annoying seeing units walking through the floor, getting stuck, acting buggy etc. This might be an Arma thing but if it could be minimized somehow it would be good.

Game-play:

1. Rework the "helo taxi" Make it realistic and immersive but keep it simple. I think it should work like this:
Unlock "Helo Transport" for which ever chopper you want, bigger choppers holding more troops cost more to unlock. When you activate the support then you click on the map for the Landing Zone then the chopper spawns within 100m of home base, subtracts the CP, takes off, flies to and lands at the mark. If you wait 30 seconds after activating the support and don't give a mark then nothing happens and the CP is not subtracted. If you "Cancel Helo Transport" after giving the mark then the chopper flies to and lands at home base spawn point and you lose the CP. After you and your crew have boarded (the player MUST be present) you have 2 options, "Return to Base" or "New Landing Zone". Return to base sends the chopper back to it's spawn point at base. New LZ waits 30 seconds to receive a mark on the map then flies to and lands at that mark. I think the game-play "hook" is once the chopper has spawned you save the CP next time you call it or board it and give a new landing zone. Things to consider if you spawn all the chopper types there should be enough space for them. Bonus: make the helicopter flight natural instead of rigid like the chopper is on rails or something.

2. Give each unit a backpack even a small one, if I'm not mistaking it makes it a lot easier to transfer items to your units.

3. Rework establishing a FOB. When you call the FOB support then it waits 30 seconds to receive a mark on the map, then you click on the map where you want the FOB and it puts it on the mark. This might be a simple way to make placing the FOB more precise. Another enhancement would be simple rotation where after you choose the position the game asks "Facing which direction?" you click the map again and it places the FOB so the door is facing the direction of the new mark.

4. Let us establish the FOB anywhere in the green zone. I captured a zone but I found a better spot for the FOB, it's really beautiful, has a 180 degree view overlooking Berezino, it's protected by forests and mountains behind it, AH CRAP but it's outside 250m center. If only I could establish the base anywhere in the green zone and/OR (see next item)

5. A new vehicle request for "FOB Transport". This costs like 10 - 20 CP and spawns a HEMTT (the gigantic truck with like 8 2-story wheels). You drive it wherever you want and on the action menu for the truck activate "Establish FOB" this waits 30 seconds to receive a mark on the map that is within 50m of the truck and builds the FOB on that mark. This only establishes a basic FOB and no zone around it, but can be placed anywhere outside of zones or inside of zones but outside 250m of the center of a zone or another FOB. This would be interesting for if you think a zone might be retaken again you can find a more defensive spot and be able to keep a presence in the zone.

6. New option for manual placement of zones: "Manual Dynamic" This might actually be kind of simple but could be interesting. Once I manually place an enemy zone then it selects a new random placement inside of that zone. So if I like to set up missions where I'm assaulting Cherno I could get a new random location of the base inside or around Cherno each time.

7. More realistic mortar and artillery support where you must have a High Command mortar or artillery team within range of your target (but no more complex than that) but I haven't really thought this one through all the way yet.

8. Prefabs that are more like bases, maybe if they could be slightly larger without reducing the available placement areas. I also think there could be a bonus for capuring a base intact, because otherwise I'm just gonna drop mortar, artillery and a JDAM on it every time usually all at the same time. If someone could walk me through making a prefab I'd like to try.

Ok that's about all I got for now if I think of anything else easy I'll post about it.
Last edited by Gubernaut; 7 Mar, 2015 @ 2:06pm
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Showing 1-15 of 24 comments
Frito  [developer] 7 Mar, 2015 @ 6:23pm 
Ha, don't worry about not knowing how to code. The approach coding with scripted languages, what ArmA uses, and compiled languages is very different. In my opinion the tools surrounding the ArmA scripting world, well, sucks. If you'd like to play around with it on your own feel free to fork the repository on GitHub.

:-D As for your book here... DUWS-R is one of about five projects I'm involved in so I definitely wont be able to close things out that are here (or on the GitHub issues list) nearly as quickly as with people contributing. With the project I'm hoping to have monthly releases so anything that is merged by mid-month should get in. :-D
Gubernaut 7 Mar, 2015 @ 7:37pm 
Ok I'm just putting these ideas out incase someone with more arma scripting power than me thinks one of the ideas is good enough to do. I have my own version where I'm making easy changes, I'll probably sign up for the github sometime and interact over there. Oh yea and I hope that someone makes the Chopper Transport feature instead of the helo taxi soon. There could be a custom sound that plays when you tell anyone to board the helicopter that says GET TO DA CHOPPAAAA!!!!!!
Gubernaut 13 Mar, 2015 @ 5:15pm 
Hey I put my version of DUWS up on github. https://github.com/Emton/DUWS-Longbow-10 if you find anything useful go ahead and use it in your version if you want.
TyyGUy91 14 Mar, 2015 @ 10:42pm 
I would love to see an option to change the strength of the zones. like if you choose light, you only fight infantry, technicals etc. at smaller zones. heavy has static guns, launchers, and tanks, etc.

as it stands the placement of the zones may be "dynamic" but the balance of the fights is always pretty much the same.
wolfe 3 Apr, 2015 @ 11:46pm 
Id love to see the removal of "dead" items after 5 minutes or so as my FPS is taking a hammering after a few hours of game play
Last edited by wolfe; 3 Apr, 2015 @ 11:49pm
Skybird 19 Apr, 2015 @ 2:53am 
Make all squad members that you buy, playables. So that you can jump into their shoes to compensate for the trrible AI, when needed. Right now you cannot take your brainless buddies over. As a result they die like the flies when doing the most silliest of things despite your orders.
DahBakon 22 Apr, 2015 @ 5:10am 
one simple suggestion.
One thing this game needs to provide flexibility is the ability to simply order artillary vehicles for personal use. High command artillary is OK but if i'm assainating a target i can't get with a rifle dropping a HE laser guided artillary shell on his freind helps a lot.
Frito  [developer] 22 Apr, 2015 @ 9:51pm 
@DahBakon: https://github.com/DUWS-R-Team/DUWS-R/pull/102 is a pull request that I just haven't had a chance to get play-tested and merged. Arty is part of the updated vehicle list.
Last edited by Frito; 22 Apr, 2015 @ 9:53pm
Frito  [developer] 22 Apr, 2015 @ 9:56pm 
@All: I do want to mention that I do read all of these. I just forget to drill down into here and actually comment back to everyone. I appreciate the suggestions. Some are things we already have slated over at GitHub. Others are 100% new and I need to get moved over.

I mainly just wanted to make sure people know this thread is watched and I appreciate all the feedback.
DahBakon 23 Apr, 2015 @ 6:21am 
no problem wsant aware of there being a github thing.
Lord Killer 24 Apr, 2015 @ 3:41pm 
Maybe this is "impossible" but it would be great to have option to choose Island.
With this version i even can find the pbo file to set it manually.
wolfe 27 Apr, 2015 @ 9:42pm 
I would love to have some kind of better medical mod added, ive lost count of the amounts of times ive died from getting shot, instead of getting injured and having a chance to patch yourself up,
Also ive lost the game so many times to the commander being killed, yet thats out of our hands when your capturing bases ?
Other than that this scenario is what is keeping me playing Arma 3, great job on it and thanks for implmenting the revomal of dead units :)
Theo Hardmeier 29 Apr, 2015 @ 12:12am 
Originally posted by wolfe.uk:
I would love to have some kind of better medical mod added, ive lost count of the amounts of times ive died from getting shot, instead of getting injured and having a chance to patch yourself up,
Also ive lost the game so many times to the commander being killed, yet thats out of our hands when your capturing bases ?
Other than that this scenario is what is keeping me playing Arma 3, great job on it and thanks for implmenting the revomal of dead units :)

Perhaps a more well defended main base could be added?
Last edited by Theo Hardmeier; 29 Apr, 2015 @ 12:12am
Gubernaut 29 Apr, 2015 @ 3:52pm 
If you use Unofficial DUWS or my DUWS Longbow (which is based off Unofficial DUWS) you don't lose when the officer dies you just can't use the base options...
Last edited by Gubernaut; 29 Apr, 2015 @ 3:52pm
Frito  [developer] 29 Apr, 2015 @ 4:41pm 
@Theo Hardmeier Good idea. Maybe that could be tied into AP... *ponders*
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