Team Fortress 2
The Outback Outlaw
AN AMAZING TAUNT IDEA FOR THIS WEP
ok so i had an idea that since there is jarate on this wep when sniper presses taunt button with this weapon the sniper takes the arrow and plunges it into the ground, cuasing all nearby enemis to be covered in jarate for an extended time, and all nearby teammates to be extinguished, however as this seems a tad 'OP' its uses 1/5 of sniper's ammo :D .


PLS LET ME KNOW WUT U THINK
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กำลังแสดง 1-8 จาก 8 ความเห็น
wow count that is one HELL of a good idea. u r awesome.
Yas. Just yas
This idea is pretty decent I guess.
Not amazing.
:) / :( not sure :/
Valve should add it if they do
congrats
yay
sounds awesome i would use that taunt if I had the chance to do so. However, I don't think that it will be possible because of the fact that it llooks like it would do the normal taunt kill as seen in the pictures.
แก้ไขล่าสุดโดย krum; 22 ก.พ. 2015 @ 11: 34am
I think that would be either extremely useless or extremely unfair according to how valve makes use of it. If it is given too little range, you would die before you would finish the taunt, making it useless. If the range is made too large, teamfights between 9v9 teams would become completely umbalanced due to minicrits on each hit. I do like your balance idea of the 1/5 of sniper ammo being consumed but it destroys the "sniper motif" he stops being a quick assassin and becomes a team nuker. Please critisize me if i am being to critical btw. I like ur idea but i feel it would overpower a team too much. The only reason i am saying all of this is because the other stock bow gives an instakill off a good hit. I think acheiving a balance with this taunt would make it successfull.
แก้ไขล่าสุดโดย Funky Koala; 22 ก.พ. 2015 @ 3: 25pm
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กำลังแสดง 1-8 จาก 8 ความเห็น
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