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Some things I think about: flashbangs over the walls into A site, underpass at A site, mid control and going mid to B, hopping over the mid wall as T's and attacking squeeking and window at the same time your teammates push mid, etc. I think there are theoretically plenty of options for T's, but that's the importance of testing, isn't it?
maybe removal or changing the bridge (raise the wall/fence on the bridge??) would make B more difficult to retake thus encouraging CT to be a bit more present in the site?
For example, even B on mirage (often considered the least accessible bombsite in all of counter-strike), you can probe, look for picks, make sure the CTs aren't stacking on an eco round, etc, without fully committing to the site. I feel like the way B site on this map is currently laid out, you have to more or less commit yourself in order to gain any information.