Team Fortress 2

Team Fortress 2

Glasha
Yellow Herb 25 Nov, 2013 @ 10:22pm
Stats
Seeing how no one else has started it, I'll go ahead and be 'that guy' so many of you hate. :D:


Pros:
30% less bullet spread,
Bullets can penatrate 1 target.
Cons:
-25% max ammo,
-25% ammo from all sources,




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Showing 1-15 of 31 comments
GamwiseSamgee 29 Nov, 2013 @ 6:26pm 
-30% bullet spread
+25 health
+25% movement speed when spinning
-15% ammo

Thats just me though
Pinhead Clipshit 7 Dec, 2013 @ 8:34pm 
-30% Bullet spread
+30% Rate of fire
bullets can penetrate one target
+15% Speed while deployed
-45% Damage penalty

This should be the gun that goes BRRRRRRRRRRRRRRRRRRRRRRRRRRT
PlaDubh 11 Dec, 2013 @ 12:43pm 
I see it, and thinking of the set idea, this is what I came up with.

Pro's
+20% faster lunchbox recharge. (Sandvich, Dalokahs, etc).
+25% Health

Cons
-25% Clip.
+10% Bullet Spread.
DISAbleD_Archer01 19 Dec, 2013 @ 1:10am 
Pros:
On kill: +50 health
+33% faster lunchbox recharge

Cons:
-50 max health on wearer
-20% damage penalty
GamwiseSamgee 14 Jan, 2014 @ 9:44pm 
Originally posted by Enderthan:
I see it, and thinking of the set idea, this is what I came up with.

Pro's
+20% faster lunchbox recharge. (Sandvich, Dalokahs, etc).
+25% Health

Cons
-25% Clip.
+10% Bullet Spread.

Exelent!
davey bones 30 Mar, 2014 @ 2:26am 
Pro's
+25% max health on wearer
50% faster lunch box regen (Sanvich, Dalokajs,etc).
Projectiles penatrate enemies

Cons
No ammo from dispensers.
Less ammo from small ammo packs
Must reload every 100 bullets used

That is my stats :) but if you dont like them I dont care :3 :jarate:
76561198054882661 23 Jan, 2015 @ 3:25pm 
+ Minigun penetration
+ deals 20% more damage when standing still
- lunchbox idems are 10secs longer cooldown
- 10% less damage
Texaslav 26 Jan, 2015 @ 1:33pm 
+10% faster fire rate
+50% max primary ammo on wearer
+30% faster spin-up time
-20% damage
-30 max health on wearer
7656119 27 Jan, 2015 @ 2:23am 
30% more acurate
20% faster spin up
Blocks healing when in use
Xoriat 27 Jan, 2015 @ 10:56am 
Well seeing as it has four barrels, why not have something along the lines of heavier ammo/more damage to possibly buildings/players yet a slower spin up time/firing speed ?
Last edited by Xoriat; 27 Jan, 2015 @ 10:58am
don't expect much 27 Jan, 2015 @ 6:16pm 
Originally posted by E=mc2:
30% more acurate
20% faster spin up
Blocks healing when in use
i like this
Tegx 28 Jan, 2015 @ 12:25pm 
Originally posted by {Ragnarok} Enderthan:
I see it, and thinking of the set idea, this is what I came up with.

Pro's
+20% faster lunchbox recharge. (Sandvich, Dalokahs, etc).
+25% Health

Cons
-25% Clip.
+10% Bullet Spread.

looks like good stats but the dakolahs dosent need to recharge
D0g 3 Feb, 2015 @ 12:59pm 
I think that the first stats (original) were pretty good, but so were the rest
Crits penetrate multiple targets
+30% spin up recovery speed (when you stop holding mouse 2)
+5% damage resistance
-15% bullet spread

-15% firing speed
-25 to 50% ammo capacity
can not deal mini-crit damage
can not be affected by soldier banners
+ 100 Ammo
+ 15 % damage
+ 5 % Heavy´s speed

- 15 % firing speed
- Heavy can´t pickup ammo
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