Team Fortress 2

Team Fortress 2

Sorcerer's Scepter of Support
Stats!
cuz the community have alot of stat idea
mine:+on hit heal near teammates( as the creators's stats's )
+25% hit speed
--40 damage
Last edited by 1st Hungarian Pope; 23 Feb, 2015 @ 10:31am
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Showing 1-15 of 93 comments
smes 23 Feb, 2015 @ 11:28am 
-25% dmg
-20% dmg resist when active
on hit:heal all nearby teamates for 100 points
on hit:target is market for death
Last edited by smes; 23 Feb, 2015 @ 11:31am
jobert 23 Feb, 2015 @ 12:17pm 
Originally posted by Laserpanda41:
-25% dmg
-20% dmg resist when active
on hit:heal all nearby teamates for 100 points
on hit:target is market for death
Eh, I think +100 is a little too good. 50-70 would be good in my opinion.
Last edited by jobert; 23 Feb, 2015 @ 12:17pm
lava muffin 23 Feb, 2015 @ 2:28pm 
On hit: Heal nearby Teamates By Max 65 (depending on range)
On hit:Reduces Random crit Chance
+15% Attack speed
-25 Damage
Take 15% More melee Damage When Active
lava muffin 23 Feb, 2015 @ 2:29pm 
Its Just a Recommendation
ProfessorPretzel 23 Feb, 2015 @ 3:15pm 
On hit: Heals nearby teamates by 25% of what they've lost
+30% attack speed
-25% damage
No random critical hits
ItsJay 23 Feb, 2015 @ 3:39pm 
+25% Attack speed
-25% damage
On hit drains heath from the opponent and sends it too the nearest player
LimeSlushy 23 Feb, 2015 @ 5:07pm 
On right-click: cycle spell between Radius Heal, Team-wide Minicrits, and Holy Fire Bolt

On swing: Channel/cast selected spell at the cost of gradually draining your ubercharge

On Taunt: Fill ubercharge. Marked for death while taunting. (taunt lasts significantly longer than any other in the game)

-50% Ubercharge fill rate with medigun
ScTiger 23 Feb, 2015 @ 5:53pm 
Originally posted by regular123:
+25% Attack speed
-25% damage
On hit drains heath from the opponent and sends it too the nearest player
That has almost no downside, 25% attack speed cancels out -25% damage.
ellie nora ^-^ 23 Feb, 2015 @ 6:37pm 
+25% Attack speed
-25% damage
On hit on teammate: Gives team mate and player 25% health heal (cannot overheal)

I think the teammate hit is good, because it is like the Disiplinary Action
cubix0106 24 Feb, 2015 @ 1:23am 
15% longer weapon switch
-10% damage
On hit: Heal nearby teamates by 20% of their max health
euterpe 24 Feb, 2015 @ 6:49am 
On Kill: 3 Players With the least health get 20% of health given back from damage given.
On Hit: +10 health
Taunt: Heals Everyone in a given Vicinity for 5 seconds
Demic 24 Feb, 2015 @ 7:13am 
I think this sceptor's concept shouldn't be hitting or killing. It should go to the concept of buffing or healling allies, although I won't give any specific stats about it :D
Leek King 24 Feb, 2015 @ 7:22am 
On hit: Heals near by teammates.
-25% damage
Must hit enemies to apply heal affect.
-10% attack speed
-20% attack damage
+10% ranged damage taken when holding weapon
+25% melee damage taken when holding weapon
+2 regen whe holding weapon
on hit: heal surrounding teamates for 70% of the damage you deal
on kill: wearer heals for 65% of max hp

i don't mind if someone points out flaws in this, it just makes this weapon better and more magical, besides we need a new type of melee rather than the normal type used each game, and the staff fits perfectly for medic.
Spooks (Banned) 24 Feb, 2015 @ 10:18am 
-10%speed
-25%attack damage
on hit: leaves enemys with a hurting anal for a while
+15 health when equiped
heals +2 health for surrounding team mates when the "rage" meter is activated
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