Homeworld Remastered Collection

Homeworld Remastered Collection

Complex EVO [HW Remastered]
jackal 6 Feb, 2017 @ 3:39pm
@beghins - A few issues I've noted so far
beghins,

First off, awesome work with Complex 10! It has been fun but challenging so far.

I wanted to draw your attention to two issues I've noticed so far.

1). Others have commented on this, but I wasn't sure if you've noticed - right now, all fast-tracking turrents shoot down allied missiles as well as enemy missiles. This gets really frustrating in team games!

2). I've noticed that capital and super-capital ships can be a bit sluggish and have strange behavior in combat, often "freezing up" just outside of weapons range, so they don't actually attack any enemy ships. This might be a strike group issue (I usually use wall formation). I've also noticed that, for many capital ships, move-while-attacking doesn't seem to work. The ships don't actually move, they remain in place. You can imagine this gets frustrating when I'm trying to make a tactical retreat and instead they remain in place and get overwhelmed!

3). This one is more of a request - would it be possible to either edit the map preview images to specify if there is a nebula present, or add an additional setup option to disable nebula damage? I have never enjoyed playing nebula maps... I've found them to be more troublesome than fun!

Do you have any thoughts on the issues above? I will keep posting if I find any other major issues.

Thanks,
-Jack
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Dampfmaschine 8 Feb, 2017 @ 9:31am 
As for the sluggish movement/ignoring of orders, I noticed nearly the same thing, but I think it doesn't only affect capital ships.

In fact every combat unit seems to go somewhat haywire in the late game.

When we built our first few destroyers, they perfectly follow the given orders, even combat movements are no problem.
Later in the game, when battlefields become bigger and targets more numerous, the combat ships initially follow the given orders, but after a few moments the captains seems to loose their minds and your units pretty much do whatever takes their fancy at a given moment.

So it seems to correlate to the number of targets available or generally to the game length, the later into the game you are, the more your ships tend to ingore orders, not only capital ships, but it shows more on them, since you tend to fight more and only with them later in one round.

Hope that helps, please make this the best Homeworld you can.
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