Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Leave it as it is please, it's better this way!
The problem is, I like what you are trying to do with the story. Bad grammar aside it bodes very well. I would like to see more of it.
But the mission design is, in my opinion, horrendous. It was the most frustrating I was been ever when playing a game.
It felt less like playing a strategy game where what I do matters, than a rail shooter. In which I have to do exactly what was planned by the devs and if I deviate from the trail even by a centimeter, the mission fails.
Using the radiation cloud is not that bad of a choice. Giving the player nothing they can do about getting damaged is. My carrier died in the cutscene discovering the mothership. Tumbling around without exploding, then just getting a hold of itself again and be fine. I mean, really?
Give me shields against radiation, give me patchers to fix the dmg on the fly.
Having to ram the frigates after discovering the mothership is not the best choice either. This behaviour is not in the base game. If you now do not tell the player that this is an option it will get really frustrating (as is shown by many comments here).
The next thing that actually really bored me was the Turanian Carrier fight. It was a complete stalemate until I ranked up and got frigate tech. Until then I just had to ram the frigates that were manufactured by the opposing carrier and nothing could take me down.
After reaching frigates I just overtook a ion frigate of the enemy and threw a few torpedo frigates in. Without tech there was nothing I could do during the whole fight. Just rebuild ships that were lost and wait for the carrier with too many HP to finally surcumb to the concentrated fire.
Next the radiation hell. Getting the core back is a nice part. The vortex is amazingly designed (in a grafical sense). But again, nothing you can do but fly in, not even waypoints work to make sure you get out as soon as you triggered the lengthy cutscene.
Getting a little heal when taking the core on board is nice, but not enough imo. It actually didn't help much.
The mothership launch after retrieving the core was very nice. I actually really really like the cutscenes (although they should be skippable). Getting damaged during that time is not good design though.
Since the mission told me to set up an operation, I tried to and send the mothership plus escort on their way to get resources. Big mistake as it turns out. Without anything indicating where the enemies are (since the cutscene showed them very clearly I was aware what they were ... but not where they were) I foolishly send my whole strike force away. Then the planet attack happened, convoy starts, millions of drones reach them in seconds. My strike force tried to get to them, but stopped all the time because they lost the drones. Btw why does attack move not work anymore? If I recall earlier versions of complex it always worked with any ship.
I will not even get to the destroyer appearing behind me, just as my fighters didn't get to them before every convoy ship was dead.
The mission ended and so did my patience. I was trying for hours on what is not a difficult mission but a badly designed one imo.
I really want to like it. I want to make videos featuring this what is seeming to be a great idea for a campaign.
But as it is? I will never touch it again. It is a frustrating slog. Where you do not fight an enemy for every cm³ of space but design choice that sound nice on paper not while playing.
It is a strategy game. It is ok if it is hard. But having to follow a very very strict line and skimming by the skin of ones teeth from mission objective to mission objective (without being able to really influence things) is not hard nor strategy. It is horrendous frustration.
I really wish I could say better things about it. I really like the skirmish experience. Although multiplayer disconnects my friends when anyone attacks the enemies ms atm.
But the campaign, with great thoughts in it, has a lot of problems. Which unfortunately stop me from experiencing what will one day be a great Homeworld experience. Hopefully.
Ramming with a carrier is working. But it is not a real gameplay mechanic. I missed the last frigates about 15 times, reloading over and over. Because sometimes the smaller ship is just pushed away.
If you want to keep this in, please make it a real mechanic. Give me a Button to do it, with some function behind the button that makes the object engage in a ramming manoeuver. Atm it is more a chance game which ... again ... is not what strategy is about.
I will not be playing your campaign until you figure out how to allow for this. If you can't fix this, I can just move on to someone else's version of Complex.
Good game design, very good.
1. Transport
2. To radiation.
3. With anti-aircraft guns that can’t destroy anything.
4. With six ♥♥♥♥♥♥♥ fighters and no repairs.
First of all, I want to say, this mod is pretty amazing and EVO is ♥♥♥♥♥♥♥ great :o
But i have the feeling it's unbeatable haha 6 interceptors is to low :'(
It is not a railshooter, it should not be built like one.
I would proofread it for you too :)
The problem is that they would have to redo the synchro ... Don't know if their funds allow for that. Not that the synchro sounds very top notch anyway.
Right?