Homeworld Remastered Collection

Homeworld Remastered Collection

Complex EVO [HW Remastered]
Mr.Freud 29 Jul, 2019 @ 12:16pm
1ST EPISODE IS UNPLAYABLE!
How are you supposed to complete it while staying in the nebula and fighting off those frigates?? the carrier gets destroyid by the radiation too quick!
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Showing 1-15 of 128 comments
Firestorm🗿 31 Jul, 2019 @ 4:19am 
After defeating the fighters, withdraw your carrier from the radiation and wait for it to repair. This will take a while. When it is done send it back in. In order to kill the frigs before they kill the pride you need to ram them with your carrier.
Mr.Freud 31 Jul, 2019 @ 9:29am 
wow. its either a very bad design or a very good design lol
Firestorm🗿 1 Aug, 2019 @ 5:28am 
Originally posted by Mr. Freud:
wow. its either a very bad design or a very good design lol
The only problems with this demo campaign is the tts and badly spelled subtitles, the odd crash and this weird fade-to-black bug that happens when you are fighting the turanic carrier (spoilers). The problems you have, no offence, are personal. I myself failed the kill the frigs the first time, but then I remembered that ram damage is a thing. The campaign demo that came with this update is a demonstration of what is to come: a VERY difficult campaign that forces you to think outside the box.
Mr.Freud 1 Aug, 2019 @ 10:27am 
I didnt even know the ramming was a thing.
beghins  [developer] 1 Aug, 2019 @ 12:49pm 
In next update the Hiigaran MS has 10% more health, so this should avoid the ramming I hope.
Blazin Hazen 1 Aug, 2019 @ 3:42pm 
Ha! Honestly I kind of liked the ramming bit. I figured it out on accident and was very pleased when I accidentally rammed the first one and saw it go bouncing away exploding
Firestorm🗿 2 Aug, 2019 @ 11:44am 
Originally posted by Blazin Hazen:
Ha! Honestly I kind of liked the ramming bit. I figured it out on accident and was very pleased when I accidentally rammed the first one and saw it go bouncing away exploding


Originally posted by beghins:
In next update the Hiigaran MS has 10% more health, so this should avoid the ramming I hope.
Leave it as it is please, it's better this way!
Last edited by Firestorm🗿; 2 Aug, 2019 @ 11:44am
GaryTheGammarid 7 Aug, 2019 @ 1:03pm 
I just played the campaign. Didn't finish it. After I could do nothing to help the convoy I was done.

The problem is, I like what you are trying to do with the story. Bad grammar aside it bodes very well. I would like to see more of it.
But the mission design is, in my opinion, horrendous. It was the most frustrating I was been ever when playing a game.
It felt less like playing a strategy game where what I do matters, than a rail shooter. In which I have to do exactly what was planned by the devs and if I deviate from the trail even by a centimeter, the mission fails.
Using the radiation cloud is not that bad of a choice. Giving the player nothing they can do about getting damaged is. My carrier died in the cutscene discovering the mothership. Tumbling around without exploding, then just getting a hold of itself again and be fine. I mean, really?
Give me shields against radiation, give me patchers to fix the dmg on the fly.

Having to ram the frigates after discovering the mothership is not the best choice either. This behaviour is not in the base game. If you now do not tell the player that this is an option it will get really frustrating (as is shown by many comments here).

The next thing that actually really bored me was the Turanian Carrier fight. It was a complete stalemate until I ranked up and got frigate tech. Until then I just had to ram the frigates that were manufactured by the opposing carrier and nothing could take me down.
After reaching frigates I just overtook a ion frigate of the enemy and threw a few torpedo frigates in. Without tech there was nothing I could do during the whole fight. Just rebuild ships that were lost and wait for the carrier with too many HP to finally surcumb to the concentrated fire.

Next the radiation hell. Getting the core back is a nice part. The vortex is amazingly designed (in a grafical sense). But again, nothing you can do but fly in, not even waypoints work to make sure you get out as soon as you triggered the lengthy cutscene.
Getting a little heal when taking the core on board is nice, but not enough imo. It actually didn't help much.

The mothership launch after retrieving the core was very nice. I actually really really like the cutscenes (although they should be skippable). Getting damaged during that time is not good design though.
Since the mission told me to set up an operation, I tried to and send the mothership plus escort on their way to get resources. Big mistake as it turns out. Without anything indicating where the enemies are (since the cutscene showed them very clearly I was aware what they were ... but not where they were) I foolishly send my whole strike force away. Then the planet attack happened, convoy starts, millions of drones reach them in seconds. My strike force tried to get to them, but stopped all the time because they lost the drones. Btw why does attack move not work anymore? If I recall earlier versions of complex it always worked with any ship.
I will not even get to the destroyer appearing behind me, just as my fighters didn't get to them before every convoy ship was dead.

The mission ended and so did my patience. I was trying for hours on what is not a difficult mission but a badly designed one imo.
I really want to like it. I want to make videos featuring this what is seeming to be a great idea for a campaign.
But as it is? I will never touch it again. It is a frustrating slog. Where you do not fight an enemy for every cm³ of space but design choice that sound nice on paper not while playing.

It is a strategy game. It is ok if it is hard. But having to follow a very very strict line and skimming by the skin of ones teeth from mission objective to mission objective (without being able to really influence things) is not hard nor strategy. It is horrendous frustration.

I really wish I could say better things about it. I really like the skirmish experience. Although multiplayer disconnects my friends when anyone attacks the enemies ms atm.
But the campaign, with great thoughts in it, has a lot of problems. Which unfortunately stop me from experiencing what will one day be a great Homeworld experience. Hopefully.
GaryTheGammarid 7 Aug, 2019 @ 1:13pm 
One additional thought:

Ramming with a carrier is working. But it is not a real gameplay mechanic. I missed the last frigates about 15 times, reloading over and over. Because sometimes the smaller ship is just pushed away.
If you want to keep this in, please make it a real mechanic. Give me a Button to do it, with some function behind the button that makes the object engage in a ramming manoeuver. Atm it is more a chance game which ... again ... is not what strategy is about.
Wyrm 17 Aug, 2019 @ 2:21am 
I COMPLETELY agree with Gary....this is yet another cookie cutter mod that you have to follow the instructions verbatim or you lose. You have not allowed any forgiveness in this for mistakes. I never even made it out of the nebula before my carrier was destroyed due to the turanic raiders/nebula radiation damage. I should not have to time EVERYTHING just to survive.

I will not be playing your campaign until you figure out how to allow for this. If you can't fix this, I can just move on to someone else's version of Complex.
RobotWaifuForU 31 Aug, 2019 @ 5:00am 
Horde of fighters and corvets vs my 6 inteceptors.
Good game design, very good.
RobotWaifuForU 31 Aug, 2019 @ 5:55am 
Where can I say "♥♥♥♥ you" to the person who invented to send:
1. Transport
2. To radiation.
3. With anti-aircraft guns that can’t destroy anything.
4. With six ♥♥♥♥♥♥♥ fighters and no repairs.
pilouthekiller 31 Aug, 2019 @ 6:51am 
Hi,

First of all, I want to say, this mod is pretty amazing and EVO is ♥♥♥♥♥♥♥ great :o
But i have the feeling it's unbeatable haha 6 interceptors is to low :'(
GaryTheGammarid 4 Sep, 2019 @ 4:05am 
It is no problem that it is hard in my opinion. The problem I have is that you need to follow a very thin and very straight line. That is not how strategy works. Actually strategic planning means to plan for future events. No way to do that here. In this campaign it means react and hope to be in the right place at the right time with the right troop composition AND have a lot of luck.
It is not a railshooter, it should not be built like one.

I would proofread it for you too :)
The problem is that they would have to redo the synchro ... Don't know if their funds allow for that. Not that the synchro sounds very top notch anyway.
Firestorm🗿 4 Sep, 2019 @ 11:20am 
Originally posted by Stealthcat:
Now, after the Turanic raider carrier attack, when the convoy escort part came in I just completely gave up. By the time my ships reach the convoy there's only 2 transports left and they're almost dead already. Just simply a ridiculous amount of attackers, I decided I wasn't going to waste any more of my time with that mission.
You did realise you gain the ability to hyperspace once the scaffhold is recovering the mothership...
Right?
Last edited by Firestorm🗿; 4 Sep, 2019 @ 11:21am
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