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Báo cáo lỗi dịch thuật
I'll see if I can find out what's bugging it.
Also if possible, can you allow admins to destroy any walls? and edit?
local old_ACTIONMINE = GLOBAL.ACTIONS.MINE.fn
--not act.doer.HasTag(tag)
GLOBAL.ACTIONS.MINE.fn = function(act)
local tag = userid
if act.target and act.target.prefab and (act.target.prefab == 'statuemaxwell' or act.target.prefab == 'statueharp' or act.target.prefab == 'statueglommer') then
if act.doer ~= nil and act.doer:HasTag("player") and act.doer.components.talker then act.doer.components.talker:Say("#NOPE") end
if act.doer ~= nil and not act.doer:HasTag("player") and act.doer.components.talker then act.doer.components.talker:Say("I made this!") end
if act.invobject and act.invobject.components.tool then act.invobject.components.tool:SetAction(GLOBAL.ACTIONS.MINE, Effectiveness2) end
if act.doer ~= nil and act.doer.components.hunger then act.doer.components.hunger:DoDelta(Hunger_Cost) end
return old_ACTIONMINE(act)
else
if act.invobject and act.invobject.components.tool then act.invobject.components.tool:SetAction(GLOBAL.ACTIONS.MINE, 1) end
return old_ACTIONMINE(act)
end
end
Might be tomorrow, but no promises.
For those of you that have made custom adjustments, be sure to make a back-up in a notepad file or something so you can copy-paste it back in after the update.
I try to avoid updating because it overwrites personal changes (and because i'm lazy), but i suppose it might be time to fix some things.
local old_ACTIONHAMMER = GLOBAL.ACTIONS.HAMMER.fn
Now the objects cannot be hammered but this time, the objects added to the file cannot be hammered down with any amount... I went to godmode used 2 hammer and could not destroy a specific object I added into the file ( I mean according to the definition, eventually it might be hammered down right?)
here is the section that he asked me to edit:
http://pastebin.com/Fm3DiVsC
Thank you for your concern.
Maybe you accidently turned on that unbreakable setting?
Check the modinfo.lua for
name = "Effectiveness2",
label = "Breakable settings",
options =
{
{description = "x1", data = 1},
{description = "x20", data = 0.02},
{description = "x50", data = 0.05},
{description = "infinity", data = 0}
},
default = 1,
},
If you set it to "infinity" you won't be able to break anything. The pastebin was an example of how easy it was to add additional items and to get the mod more subscribers.
@ Mertaan - The mod isn't broken and works perfectly.
Alright, good to hear. *goes back to sleep* ;)