Team Fortress 2

Team Fortress 2

Rhino
Stats
Since it is a "Rhino", i think it should kinda be like a Enforcer, but even stronger, something like "50% damage bonus while undisguised; 50% slower firing speed; Can not be crit boosted".:sentry:

Edit: I like the knockback idea I see below :)
Last edited by |TvM| Pokeranger; 5 Mar, 2015 @ 1:55pm
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Showing 1-15 of 46 comments
lukeblank 5 Mar, 2015 @ 1:46pm 
Already posted some in the normal comments, so I'll just do the same here

+15% damage bonus
+ Knockback on target

-20% firing speed
-10% reload speed
- No random critical hits

Seems I started a bit of a trend on it having knockback. Alright
Last edited by lukeblank; 5 Mar, 2015 @ 2:16pm
Maxmokat 5 Mar, 2015 @ 1:48pm 
Originally posted by RetroWarrior:
Already posted some in the normal comments, so I'll just do the same here

+15% damage bonus
+ Knockback on target
+ Crits on headshot

-20% firing speed
-10% reload speed
- No random critical hits

Probably not the best, but just some ideas

thats too op not the bonus and crits on headshots too op
big will 5 Mar, 2015 @ 1:54pm 
I think something like more damage and knockback, but slower speed, lower accuracy, and slower reload
OSNK 5 Mar, 2015 @ 1:54pm 
+100% knockback
+20% damae
-when you fire it knocks you back a decent amount
-reload 1 bullet at a time instead of speed loader
Pyrelancer 5 Mar, 2015 @ 1:54pm 
When someone suggests another revolver should be added and should have a bonus on headshot.

https://www.youtube.com/watch?v=gvdf5n-zI14
Sequel gobbert 5 Mar, 2015 @ 1:56pm 
+45% damage
+knockback, more knockback the longer the shot
-20% firing speed
-bullets have travel time
How about
+10% dmg bonus
-25% slower reload
+bullets penetrate enemies on kill, like the machina
OR
+(because stopping power = anti personal rounds)
+15% dmg bonus
-25% reload speed
+knock backon target
keel.....minao 5 Mar, 2015 @ 2:36pm 
Originally posted by Maxmokat DK:
Originally posted by RetroWarrior:
Already posted some in the normal comments, so I'll just do the same here

+15% damage bonus
+ Knockback on target
+ Crits on headshot

-20% firing speed
-10% reload speed
- No random critical hits

Probably not the best, but just some ideas

thats too op not the bonus and crits on headshots too op

Dude You know the disadvantages it has? YAH THEIR BIG the crit on headshot? THATS SO HARD TO PULL OFF

Mojito 5 Mar, 2015 @ 2:37pm 
Something creative with the Rhino

Hold alt to charge "Rhino" Ability
(critz on charge)
+15% damage
-50% firing speed
-10% Clip Size
+Can store "Rhino Ability" Charges
keel.....minao 5 Mar, 2015 @ 2:38pm 
+35% damage
Knockback on hit
-30% clip size
-15% slower reload speed
Surprise !! 5 Mar, 2015 @ 3:49pm 
Originally posted by Skoprex:
Originally posted by Maxmokat DK:

thats too op not the bonus and crits on headshots too op

Dude You know the disadvantages it has? YAH THEIR BIG the crit on headshot? THATS SO HARD TO PULL OFF

It's overpowered, a direct upgrade to the Ambasador even without knockback, the way he changed it now is still too similar to the Enforcer only with knockback and slightly more downsides.

+ Knocks targets based on how close the enemy is
(Minor knockback at close range, max at point blank, none at medium range and up)

+ Bullets slow enemies (Similar to the Natascha)

- 75% Max primary ammo on wearer (6 shots in reserve if I'm not mistaken)

- Increased bullet spread as you fire (Similar to the Ambasador)


My idea is that the bullets are of a high caliber, with a noticable stopping power like a Rhino. Due to the weight of the gun and bullets, he holds less. Due to the recoil of the high powered revolver, Spy needs to keep the gun steady before firing another accurate shot.

This makes the Rhino useful in a pinch against pursuing enemies like Pyros or Scouts who are chasing you, or to disorientate enemies at close range as a sort of plan B when the knife cannot be used like all revolvers serve as. This one, however, emphesises close range, being less effective at longer ranges especially with it's low ammo capacity.
Honkler Doge 5 Mar, 2015 @ 5:07pm 
+5 Health each Disguised Kill
+10 Health each Undisguised Kill
-10% Reaload Speed
-10% Firing Spped
+10% Weapon Swith Time
-50 Starting Health
Aslan 6 Mar, 2015 @ 6:36am 
Bonus 50% damage to sapped buildings
-25% damage to players
-25% damage to buildings
Scottie 6 Mar, 2015 @ 6:41am 
Originally posted by Skoprex:
Originally posted by Maxmokat DK:

thats too op not the bonus and crits on headshots too op

Dude You know the disadvantages it has? YAH THEIR BIG the crit on headshot? THATS SO HARD TO PULL OFF

hard to pull off? not realy. also, valve is most likely not going to add something that already exists with only very slightly altered stats
Sir Nukesalot 6 Mar, 2015 @ 7:42am 
Originally posted by Scottie:
Originally posted by Skoprex:

Dude You know the disadvantages it has? YAH THEIR BIG the crit on headshot? THATS SO HARD TO PULL OFF

hard to pull off? not realy. also, valve is most likely not going to add something that already exists with only very slightly altered stats
^ This guy gets it
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