Team Fortress 2

Team Fortress 2

Steel Battalion
Mooses Suuri  [developer] 8 Mar, 2015 @ 2:29pm
Stat suggestions
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Showing 1-15 of 211 comments
hootybyrd 8 Mar, 2015 @ 3:23pm 
2
+30% faster firing speed
+50% larger ammo capacity
-15% damage penalty
serious string 8 Mar, 2015 @ 3:35pm 
+10% damage
30% smaller clip
when rage meter full do 2x damage
Hypstersaurus 8 Mar, 2015 @ 3:37pm 
Good :)
+15% (or 20%) damages
-40% (or 30%) bullets disperion.

Bad :(
-50% loader capacity (for have three ammo per loader)
+30% attack interval
+20% reload time
Swainster 8 Mar, 2015 @ 7:34pm 
+25% Damage
+10% Bullet Spread

No Random Critical Hits
+15% Reload Time (Takes Longer)
Last edited by Swainster; 31 Jan, 2016 @ 12:58pm
Cynthetic 8 Mar, 2015 @ 10:57pm 
faster firing speed( cause its got vents) and more damage, also, i think it would look nice as scout wepon but the'er not the same
SmazzoBazzo{AU} 9 Mar, 2015 @ 4:28am 
good
20% movement speed on wearer
15% more damage
15% less damage taken
after enough damage take,damage done and healing do your taunt to give your team and yourself crits, max overheal and 50% quicker movement speed for 8 seconds
bad
50% less ammo clip,ammo and reload speed
fire from enemy shotguns always do minicrits
your shotgun shines brightly when taunt is avaiable
10 less health when equiped
οογ 9 Mar, 2015 @ 4:47am 
K so
+: +2 Clips
+: +10% Reloading speed
+: 10% Damage increase
+: Whenever shots are deloaded, speed bonus is doubled
+: The more the shots in the shotgun, the lesser damage spread and more bullet spread.
-:Slows you down depending on your current ammo
-: -10% clip size
-: Cannot deload whilst being hurt.
?: Can deload shots, in order to increase speed.


Cai V3.6 9 Mar, 2015 @ 9:29am 
+30% slower reaload
-10% damage

For every other person within a 10m radius using this gun +15% damage and +10% faster reload (up to a maximum of +35% damage and normal reload)

Basically, just based around going into a battle with your team and all using similar weapons to ensure absolute destruction.
brappuccino 9 Mar, 2015 @ 2:16pm 
+On hit: This weapon gains +10% accurcacy. |*|Check at bottom
+20% reloading speed
+10% damage bonus

-15% firing speed on wearer


|*|Regarding the hit bonus, the +10% accuracy does indeed stack. The maximum amount of extra-accuracy you can gain is 70%. If you hit someone and stop hitting them for at least 4 seconds, the buff will wear off. So if you shoot a heavy 3 times, you get +30% accuracy, then you run away which takes 4 seconds and the +30% accuracy wears off. You are then left with the normal gun with no bonus.
=====================================================================

+80% accuracy
+On hit: Slow target by 40% and mark them for death

-50% clipsize
-10% firing speed
=====================================================================

+On kill: Wearer gains +25% projectile resistance for 4 seconds, resistance and seconds do not stack.
+20% firing speed

-On kill: Wearer gains +25% melee vulnerability [takes +25% more damage from melee sources]
-25% max ammunition
=====================================================================

Thanks for reading, and give feed back!
-Von Stuttgart
Last edited by brappuccino; 9 Mar, 2015 @ 2:16pm
Pros

+15% Damage

Cons

-34% Clip size

Sort of a reverse family business.
+3% Of Ammo Capacity
+5% More Of Damage
+Can Destroy Rockets
-3%% Of Clip Capacity
-25% Of Rate Of Fire
senpoodle 9 Mar, 2015 @ 4:36pm 
45% smaller pellet spredd
30% less damage
15% slower reload
Quark 9 Mar, 2015 @ 11:59pm 
lol it should have
2 shots
+35% damage
-5% reload speed
-10% pellet spray
Talon Dudeguy 10 Mar, 2015 @ 12:08am 
+20% Damage
+10% Firing speed
+50% Ammunition

-20% Reload speed
-33% Clip Size
+10% Bullet Spread
15% Chance to increase enemy speed on hit.
Spirovsky 10 Mar, 2015 @ 8:11am 
How about:
-50% fewer pellets per shot
-100% more damage per pellet
-X% less pellet spread
-2 fewer shots per clip
-20% slower firing speed
The stats basically give the pyro/engi/soldier/heavy a secondary (primary for the engi) that encourages more deliberate shots to do more damage at medium range. The 100% extra damage per pellet might seem outrageous but if you consider that the stock shotty does about 6 damage per pellet (give or take) and it fires 10 pellets, totalling 60 damage if all pellets hit. The 100% increase in pellet damage means that each pellet does 12 damage (give or take) and with 50% fewer pellets (total of 5 pellets) means that the shot will still do 60 damage in total.
Last edited by Spirovsky; 10 Mar, 2015 @ 8:17am
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