Europa Universalis IV

Europa Universalis IV

Fallout Universalis - Alpha
Story/Evolving World
Hey Guys and Gals lets discuss on how the story can be able to change the world your playing in and add that with the story so we can a constantly Changing World
Last edited by Muh Farm Land; 28 Mar, 2015 @ 4:01pm
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Showing 1-15 of 21 comments
Muh Farm Land 19 Mar, 2015 @ 6:42pm 
Alright were should we start off i say that we intertwine the new vegas originel story and fallout3 so we can have a evolving world
i also mean "EVOLVING WORLD" which means there are things that happen in different times i didnt mean putting them together but cause and effect
Last edited by Muh Farm Land; 10 Apr, 2015 @ 5:40pm
76561198099179328 20 Mar, 2015 @ 1:11pm 
Oh please stop! Your suggestions have been poor so far! This map is trying to stick to the canon as much as possible while maintaining a balanced game. For example, the Tribes of Zion Canyon are enlarged and so are The Commonwealth. How could you intertwine the stories? They will add events and missions and nations based on what they know so far. I have simply no idea what you are suggesting.
L4 of the West 20 Mar, 2015 @ 3:15pm 
Originally posted by PrestigousChimp:
Oh please stop! Your suggestions have been poor so far! This map is trying to stick to the canon as much as possible while maintaining a balanced game. For example, the Tribes of Zion Canyon are enlarged and so are The Commonwealth. How could you intertwine the stories? They will add events and missions and nations based on what they know so far. I have simply no idea what you are suggesting.

okay pretigous your being an ♥♥♥♥♥♥♥ stop that. people are allowed to have different views on canon. also last time i checked you are not on the development team, so stop acting high and mighty, your just another fan of the mod. stop acting like you know what they have planed.
76561198099179328 20 Mar, 2015 @ 3:24pm 
Oh ♥♥♥♥... I thought he was talking about intertwining Fallout 3 and New Vegas together and then he said 'evolving world' which didn't make much sense... but now I get where he's coming from. I feel like such a d***. Sorry about that... I do have suggestions about how to go about doing it though.
76561198099179328 20 Mar, 2015 @ 3:26pm 
Wouldn't it be cool to have events that are tied in with actual Fallout games. Obviously the courier shouldn't determine the full path of events by chance but maybe add events (with a chance of him becoming NCR, pro-Vegas or Caesar's Legion) that follow him. Imagine if playing as the Great Khans (in a game where previous chance events determined that the courier was pro-NCR) an event popped up saying 'A Meeting with the Courier' and there were 3 options:
- Stay with Caesar, +1 Stability, -50 relations with NCR, 10% chance Papa gets assassinated
- Leave Caesar and claim your own legacy, -2 stability, move to Wyoming, +10 NCR relations
If Papa Khan gets assassinated, then the new leader Regis Khan gets an event prompt that comes up where you become allies with the NCR, giving +40 NCR relations and -50 Caesar's Legion relations.

I don't believe that the courier should have the power to completely change the game, like he can in Fallout: NV, so even if the courier is pro-NCR and every event goes in the NCR's favour, Caesar's Legion will be able to win the war. Plus, there will be no ridiculous stuff like 'The Courier has wiped out Red Rock Canyon... For no reason...'. Events like this could be all over, and if earlier start dates, more events concerning the other games can be inclueded.


Just some Followers of the Apocalypse events:

DRUG EPIDEMIC IN FREESIDE

Allow if: Controls New Vegas but isn't Caesar's Legion

'Addiction to debilitating drugs and alcohol has spread rapidly throughout one of the biggest slums in New Vegas. Despite the Couriers efforts*, many residents are still addicted, some are dying due to their addictions and a few are even going crazy. Julie Farkas from the Followers of the Apocalypse, based in the Old Mormon Fort, are asking for assistance help stop the problem.'

- We need to fix the area for good! (-50dip points, -100 bottlecaps, gain 1 base tax in NV)
- Yes, send them a bit... can't the Kings do it? (gain 2 unrest, -25 bottlecaps)
- Why didn't they gamble their money away instead? (gain 3 unrest, -5% local tax modifier)

*Line subject to whether the courier is 'good'

OLD MORMON FORT EXPANDED

Allow if: Is NCR, controls New Vegas and there is 'good' Courier event chain

'After the NCR's victory at the dam, in part thanks to Follower's medical support, NCR allowed the Followers to care for refugees as they see fit. Old Mormon Fort expanded its services and was able to aid more people, becoming a refuge for the less fortunate citizens of New Vegas.'

- This is great news! (lose 3 unrest in NV, gain 100 manpower in NV)

FOLLOWERS LEAVE FREESIDE

Allow if: Is Caesar's Legion and controls NV or is New Vegas and has -2 stability

'After the war, Freeside was found to be more unstable and week than ever before. More and more patients required help everyday and the climate in the area being more and more dangerous, forcing the Followers of the Apocalypse to leave the area for good.'

- Who cares about the poor anyway? (gain 3 unrest, -10% local tax modifier)

BONEYARD LIBRARY FLOURISHES

Allow if: Is NCR, controls Boneyard, is at peace

'Despite a decline in relations between the Followers and the NCR in recent years, Boneyard Library has beaten the odds to become one of the foremost centres of education and research in the wastes. As well as this, they are very popular amongst poor communities benefiting from their assistance. Maybe co-operation with the Followers would be good for us.'

- With our resources and their knowlege, we could gain a lot! (+50 all points, -2% tech cost)
- But they still won't join us; we need to only strengthen ourselves! (+2 mercantilism)

PS:

One of these includes a mechanic I talked about earlier where there'd be a randomised Courier who'd either be Good (NCR), Neutral (50/50 Yes Man or Independent) or Bad (Caesar's Legion). Depending on which one he is, he would open up events for different nations in the game, but not determine them completely. Maybe the chance should affect the AI more, with some events only affecting the AI specifically. e.g. the Courier becomes the leader of New Vegas. These sort of events could link with any quests in-game and thus has huge potential. Here's an example of just one set of options where the Courier depending on his path can affect the outcome:

BOOMERS BEGIN TO WALK THE WASTELAND

Allow if: Is NCR, controls New Vegas, Boomers independent, has 'good' Courier and he wins over Boomers (75% chance)

'With the help of the Gun Runners, the Boomers developed a healthy trading relationship with the NCR. Eventually the Boomers began wandering out into the wasteland, while still preventing outsiders from entering Nellis.'

- Great more trade, and they won't blow us up! (+5% national trade income, +50 relations)

THE WHOLE OF THE MOJAVE FOR OUR TAKING

Allow if: Is Caesar's Legion, controls New Vegas, Boomers independent, Courier did not win over the Boomers (25% chance)

'The Boomers don't seem to be that strong, otherwise they would have done at least something at Hoover Dam. We need their weapons and secure the whole of the Mojave. The only sensible option is to take Nellis Air Force base, no matter what the cost.'

- The Mojave will be ours! (gain claim on Nellis Air Force Base, +5 prestige)

THE BOOMERS FIERCELY MAINTAIN INDEPENDENCE

Allow if: Is NCR, has 'bad' courier, controls New Vegas; Is Caesar's Legion, has 'good' courier, controls New Vegas and Courier wins over Boomers for either (75% chance)

'After their display of power at Hoover Dam, it seems the Boomers are too strong to worth taking the losses for. We should hold off any assault, at least for now.'

- Damn! I wanted a piece of that sweet artillery. (Lose claims on Boomers, -5 prestige)
76561198099179328 20 Mar, 2015 @ 3:29pm 
Originally posted by L4 of the WEST:
okay pretigous your being an ♥♥♥♥♥♥♥ stop that. people are allowed to have different views on canon. also last time i checked you are not on the development team, so stop acting high and mighty, your just another fan of the mod. stop acting like you know what they have planed.

They have implemented some features I advised them to do to be fair. Like the Caesar's Legion and White Legs having dead nations cores on them and the the latter being a vassal of the former. Also, I suggested that the OPMs in the BoS midwest should be vassals of BoS Midwest. I also suggested they should make Vault City an OPM and other stuff too.
Muh Farm Land 28 Mar, 2015 @ 3:43pm 
Bye Intertwine i mean cause and effect such as if Ceasers Legion have more relations with New Vegas the become allies with Ceasers legion and vice versa,and also why arguee over something its just a mod i thought this discussion would be able to change events,the map and descions ok.
Muh Farm Land 28 Mar, 2015 @ 3:44pm 
Originally posted by PrestigousChimp:
Oh ♥♥♥♥... I thought he was talking about intertwining Fallout 3 and New Vegas together and then he said 'evolving world' which didn't make much sense... but now I get where he's coming from. I feel like such a d***. Sorry about that... I do have suggestions about how to go about doing it though.

thank you thats what i mean
daundre 12 Apr, 2015 @ 7:46pm 
i agree with krispy kitty fallout nv and 3 should happen at the same time so while the war for the dam happens maybe the guy from 101 blowes up part of megaton
daundre 12 Apr, 2015 @ 9:16pm 
also i have some event ideas i will order them to witch part of america could get them
(east, west or alaska )

east

techs stolen by raiders

- try to find the raiders and take the techs back (-5000 manpower -5% tech and idea cost for 5 years)

- ignore the attack (+5% tech and idea cost for 5 years)

- recruit talon company to get the tech back (-50 caps -5% tech and idea cost for 5 years)

rivet city requests scientists

- give everyone (+5% tech and idea cost for 5 years +50 relations with rivet city)

- keep all scientists (-10 relations with rivet city)

west

(if you own helios one or the dam) sabatoge on the power cables

- repair the cables and place new defences (-100 caps -1000 manpower +100 fort defence in helios one or the dam)

- find the sabatours and banish them from your country (-1000 manpower +10 prestige -25% production efficiency(in your nation))

alaska

strange signal discovered from bejing

-investigate (-100 caps)(50% chance)
- old chinese technology found (100 admin diplomatic and military points)

- the investigation failed (manpower -1000)
Muh Farm Land 14 Apr, 2015 @ 12:31pm 
Originally posted by daundre:
also i have some event ideas i will order them to witch part of america could get them
(east, west or alaska )

east

techs stolen by raiders

- try to find the raiders and take the techs back (-5000 manpower -5% tech and idea cost for 5 years)

- ignore the attack (+5% tech and idea cost for 5 years)

- recruit talon company to get the tech back (-50 caps -5% tech and idea cost for 5 years)

rivet city requests scientists

- give everyone (+5% tech and idea cost for 5 years +50 relations with rivet city)

- keep all scientists (-10 relations with rivet city)

west

(if you own helios one or the dam) sabatoge on the power cables

- repair the cables and place new defences (-100 caps -1000 manpower +100 fort defence in helios one or the dam)

- find the sabatours and banish them from your country (-1000 manpower +10 prestige -25% production efficiency(in your nation))

alaska

strange signal discovered from bejing

-investigate (-100 caps)(50% chance)
- old chinese technology found (100 admin diplomatic and military points)

- the investigation failed (manpower -1000)


Thank you some one gets me
Muh Farm Land 16 Apr, 2015 @ 1:14pm 
Originally posted by daundre:
also i have some event ideas i will order them to witch part of america could get them
(east, west or alaska )

east

techs stolen by raiders

- try to find the raiders and take the techs back (-5000 manpower -5% tech and idea cost for 5 years)

- ignore the attack (+5% tech and idea cost for 5 years)

- recruit talon company to get the tech back (-50 caps -5% tech and idea cost for 5 years)

rivet city requests scientists

- give everyone (+5% tech and idea cost for 5 years +50 relations with rivet city)

- keep all scientists (-10 relations with rivet city)

west

(if you own helios one or the dam) sabatoge on the power cables

- repair the cables and place new defences (-100 caps -1000 manpower +100 fort defence in helios one or the dam)

- find the sabatours and banish them from your country (-1000 manpower +10 prestige -25% production efficiency(in your nation))

alaska

strange signal discovered from bejing

-investigate (-100 caps)(50% chance)
- old chinese technology found (100 admin diplomatic and military points)

- the investigation failed (manpower -1000)


For Alaska their should be Strange signal from asia and you could be able to find Soviet Russia or Chinese Tribes that you can fight or ally with and the could have different goods like
silk or canned food that can increase manpower instead of "foodstuff"
daundre 16 Apr, 2015 @ 1:27pm 
interesting however they have said they might not get to making countries in europe
Muh Farm Land 16 Apr, 2015 @ 1:46pm 
Originally posted by daundre:
interesting however they have said they might not get to making countries in europe

Yes but i Remember that in Dead Money Dean played shows around the globe before it got nuked and his last trip was in ireland Also maybe not China but maybe Russia Since From what i found it didnt entirily get hit so they migh still have a normal life. Also Present day America get some oil from Russia, so i wouldent think we would nuke them but also their were th petroleum wars so yeah.

And here is some info
http://fallout.wikia.com/wiki/Soviet_Union


Also in this Fallout Tactics they were going to stop by Russia then go to China which means China is for the most part still Around problably in the same situation with something like the Enclave, NCR, and Ceasers Legion but in China.
Muh Farm Land 16 Apr, 2015 @ 1:46pm 
And Sorry for my Grammer and Spelling
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