Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Project: Shadowmancer Ep.1 - The Screaming Fist v1.2
 This topic has been pinned, so it's probably important
Boateye  [developer] 12 Mar, 2015 @ 3:04am
Bug Report Thread
Here's a place to report any bugs, typos, glitches, or any other wierdness that you may find in the Shadowrun: Dragonfall version of Project: ShadowMancer - Ep. 1 - "The Screaming Fist".

Known Issues:

  1. The scene, "The Screaming Fist", crashes, and lags for some folks. I think a couple triggers may be broken, so I'm going to investigate.

    Memory and cpu usage has been reduced by about 30%, so this should be fixed for most people with respectable systems.

  2. Molly will stop chasing you during the chase if Case moves out of her range too fast.

    Fixed in patch 1.1
Last edited by Boateye; 22 Mar, 2015 @ 12:50pm
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Vizer 13 May, 2015 @ 9:02am 
I uhhh found a bug with the (screaming fist?) matrix section early on. Killed the first wave and the objective became escape. I followed my campaign instincts and just clicked the jack out button (because 5 AP is nothing). Game kept rolling with the NPC inside (luckily immortal). I got him to the exit point but it took me back to meatspace with no objectives etc. I jacked back in and was treated to a dark matrix with no objectives or characters.

I realise my stupidity, and I have no idea if the jack out button can be disabled, but perhaps add a note (maybe to the prior loading screen?) not to use it.
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