Cities: Skylines

Cities: Skylines

Mod Achievement Enabler [BROKEN, DON'T USE]
Mod not compatible with 1.6.0-f (Natural Disasters, including free update)
Gets error message on game load. Anyone know how to patch?
Last edited by danloveschrista; 29 Nov, 2016 @ 1:57pm
< >
Showing 1-15 of 20 comments
bhonpoo 29 Nov, 2016 @ 3:47pm 
i am having the same problem even though i unsubscribed from this mod
Garbear 29 Nov, 2016 @ 8:31pm 
Same problem here. Really hoping for a solution.
danloveschrista 29 Nov, 2016 @ 8:39pm 
It's just a couple of lines of code, you'd think there would be a simple fix, but I have no knowledge of code.
Skik 29 Nov, 2016 @ 9:21pm 
This mod is compatable with Natural Disasters. it is Traffic Report Tool mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=408092246) that is tossing the Achievement error. Remove that mod instead.

here is the change that causing it https://github.com/lisa-lionheart/TrafficReport/commit/fcbd0b0d5061e05000eef75164a3d89621629ac0

There could be other mods that attempt this too. But this simple mod works just fine.
authenticus 29 Nov, 2016 @ 11:45pm 
Originally posted by Skik:
This mod is compatable with Natural Disasters. it is Traffic Report Tool mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=408092246) that is tossing the Achievement error. Remove that mod instead.

here is the change that causing it https://github.com/lisa-lionheart/TrafficReport/commit/fcbd0b0d5061e05000eef75164a3d89621629ac0

There could be other mods that attempt this too. But this simple mod works just fine.

I removed Traffic Report Tool. Although, now I'm receiving;

" A Mod caused an error [ModException]

Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at EntryData.GenerateData () [0x00000] in <filename unknown>:0 "

Is this related to Achievements or something else?
authenticus 30 Nov, 2016 @ 1:42pm 
Originally posted by Malsanity:
Anpere, it's a confirmed issue with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?l=hungarian&id=408092246

Yeah, I had unsubscribe but it was still giving me an issue. I had dive into the Game's Directory delete the entire mod folder and files within the Directory and then verified integrity to restore the original files, then resubscribe to mods currently supporting 1.6. It worked fine, I also do not have Achievements activated, I might try it in a few.
has the developer commented on this?? she or he is currently online so why have they not replied yet
authenticus 1 Dec, 2016 @ 7:37pm 
I don't think anything is wrong with the Mod it was Traffic Report Tool. Although, I just preferred not to turn it on just in case.
1- Go to C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Files\Mods
2- Rename the folder "NewMod" ---> "SkylinesMod"
3- Go to C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Files\Mods\SkylinesMod\Source
4- Rename the file "NewMod.cs" ---> "SkylinesMod.cs"
5- Double click on SkylinesMod.cs to edit
6 - Delete all the content and paste this (source available on github):

using ICities;
using ColossalFramework;
... etc

7- Subscribe to this mod
8- Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\407055819
9 - Copy the file SkylinesMod.dll
10 - Paste it in C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Files\Mods\SkylinesMod
11- Unsubscribe to this mod and delete the folder 407055819 (location above)
12- Launch Cities Skyline Game
13 - Go to content manager and enable the mod
14- Create a new game
15- Done.
Shioi Inuchiyo 11 Dec, 2016 @ 12:56am 
Thanks to Toothless' little guide (without the second half needed) I got this mod working.
I, too, had the problem that maps just wouldn't load.
nova_25 11 Dec, 2016 @ 8:54pm 
6 - Delete all the content and paste this (source available on github):
using ICities;
using ColossalFramework;
... etc

-...Source what ? Where 'exactly' ? And ''etc'' ?
Last edited by nova_25; 11 Dec, 2016 @ 8:54pm
dsd3mon 11 Feb, 2017 @ 12:00pm 
nova_25, here is excacly you should paste http://pastebin.com/TmL32fXh
Thanks to Toothless for guide.
UncleElias 23 May, 2017 @ 11:11am 
I still can't get this to work. I've followed Toothless's steps. I enable achievements. Create a new game. Save it. I quit to menu. Go to load the save and it shows Mod enabled 1. And it shows the Achievements disabled icon.
Djayc85 (Banned) 28 May, 2017 @ 6:59am 
Originally posted by UncleElias:
I still can't get this to work. I've followed Toothless's steps. I enable achievements. Create a new game. Save it. I quit to menu. Go to load the save and it shows Mod enabled 1. And it shows the Achievements disabled icon.

So I've spent ages trying to get this sorted and it wasn't until I read Toothless's steps that I got it to work.

FYI UncleElias, the Trophy symbol is still crossed out for me, however I am earning achievements. Try and find an easy achievement like changing Chirpers look and it should pop up as normal, however the save will still say blocked.

I assume this is down to the Mod changing the code in the background but not the UI of the save file as the game knows you have Mods switched on, however the Mod code allows them to register.
< >
Showing 1-15 of 20 comments
Per page: 1530 50