Team Fortress 2

Team Fortress 2

Roulette Russe
_n 14 Mar, 2015 @ 10:28am
Animator logic
I aint hatin, but:
- shoots himself from the side
- falls forward

Laws of physics are quite useful...
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Showing 1-15 of 19 comments
14 Mar, 2015 @ 10:36am 
Well, bullet can't push you down. So it makes sense shoots himseld and then he falls down.
Also, revolver is bit weak. If he used shotgun or scattergun, then it could have some knockback.
Last edited by ; 14 Mar, 2015 @ 10:37am
_n 14 Mar, 2015 @ 11:09am 
yes, that is true, but if the bulllet is able to move his head when he shoots, then so should it move the rest of his body, even slightly
Moronica 14 Mar, 2015 @ 11:13am 
and the animation looks a little stiff
Last edited by Moronica; 14 Mar, 2015 @ 11:13am
jexrutin 14 Mar, 2015 @ 11:47am 
Plus the animation is quite wobbly, but with some work should be great!
_n 14 Mar, 2015 @ 12:29pm 
i think it will be easier just to ragdoll upon death, but with a little force added from the bullet, so that it will be a bit more realistic
azure 14 Mar, 2015 @ 12:49pm 
Ok guys, he/she/whatever did the best they could. I understand "constructive criticism", but at leastt give good things they've done too.
Joseph J. Joker 14 Mar, 2015 @ 1:06pm 
Whenever you die, you're body is still conscious for some seconds, it may explain why the spy doesn't fall on his side, but instead, his head come back in its original position, and then he start to fall.
Joseph J. Joker 14 Mar, 2015 @ 1:07pm 
Originally posted by ʝιᴙdλs666:
Well, bullet can't push you down. So it makes sense shoots himseld and then he falls down.
Also, revolver is bit weak. If he used shotgun or scattergun, then it could have some knockback.

Playing russian roulette with a shotgun, 10/10 :dip:
Ajbolt 14 Mar, 2015 @ 1:16pm 
Originally posted by Fishermanne:
you're body

Who is body?
Systematic  [developer] 15 Mar, 2015 @ 5:48am 
Truth be told I want the ragdoll to kick in just before he starts falling to the floor.
_n 15 Mar, 2015 @ 7:38am 
yea, that would be good, but would the velocity transfer from animation to ragdoll? otherwise the velocity would reset and the spy would end up looking like he stopped in mid-air (although that may look funny in the end xD)
Talon Dudeguy 15 Mar, 2015 @ 8:30am 
I agree with Epic3lite, becoming a Ragdoll upon death is a better Idea √(·-·√)
Systematic  [developer] 17 Mar, 2015 @ 9:13am 
Originally posted by Epic3lite:
yea, that would be good, but would the velocity transfer from animation to ragdoll? otherwise the velocity would reset and the spy would end up looking like he stopped in mid-air (although that may look funny in the end xD)

I never knew that. Of course I know very little about animations anyway, so that's probably the better Idea.
Systematic  [developer] 18 Mar, 2015 @ 12:44pm 
Fixed the place holder animation. The spy correctly falls to the side. Just for you. "The taunt is intended to ragdoll upon death"
_n 18 Mar, 2015 @ 1:49pm 
Originally posted by Systematic:
Fixed the place holder animation. The spy correctly falls to the side. Just for you. "The taunt is intended to ragdoll upon death"

<3
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