Cities: Skylines

Cities: Skylines

eduIndustry
Jimutt  [developer] 14 Mar, 2015 @ 4:47pm
Planned features
Right now industries will not downgrade or be left abandoned if the education level in the building drops after an upgrade. This means that if a lvl 3 industry looses all its educated workers it will still keep functioning (I at least think, to be honest I haven't tried).

So for the next update (which will hopefully be tomorrow or on monday) I'm aiming to implement a system which makes the industries downgrade to the previous level if the education level of the employees drops below the "level limit".
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Showing 1-15 of 16 comments
markes 14 Mar, 2015 @ 6:22pm 
This is awesome man. Thank you so much for the work. Will keep following this Mod evolution.
AndyNumbaWan 15 Mar, 2015 @ 9:10am 
it's just annoying that industry wants less educated workers, wish it would accept higher educated workers
Jimutt  [developer] 15 Mar, 2015 @ 10:10am 
I haven't actually found a way to downgrade buildings yet. I might have to make them get abandoned if the education level drops instead. At least until I've come up with a solution for downgrading.

@markes Thanks! Glad you liked it.

@doy Yes I know that can be quite annoying sometimes. Though to be honest many "high tech" industries IRL often have quite many employees without an academic background. But maybe a good idea would be to reduce the number of completely uneducated workers that high level factories need so that they only require workers that has at least went through elementary school. Because most workplaces I know at least want their emplyees to have some lind of education. ;)

I'll maybe look into that.
Last edited by Jimutt; 15 Mar, 2015 @ 10:20am
Patrik Reichl 15 Mar, 2015 @ 12:11pm 
Looks like you have found a way to edit leveling requirements. Can you please look at other zones? Residental zones leveling even if people are unemployment (they also pay taxes as nothing happen), its so unrealistic. At least they shouldnt be allowed to leveling!
Flexible Games 15 Mar, 2015 @ 10:34pm 
Would it be possible to do the same type of thing for Office zones? I'm tired of them telling me they don't have the services when all services are maxed for them.
Jimutt  [developer] 16 Mar, 2015 @ 7:36am 
I will definately try to look at other zones as well. I don't believe that it should be too hard to fix what you mentioned Reichi and simtropbuggi. Though my time is rather limited and I've got to finish a report this week so I'm not sure how much time I will be able to use for C:SL. As I've been having troubles with implementing a "downgrade" feature there will most likely not be an update today. But I'll try to bring an update as soon as possible though.
Patrik Reichl 16 Mar, 2015 @ 8:33am 
Great, thanks a lot. For some ideas about residental, you should look at this thread[forum.paradoxplaza.com].
Some ideas: Residental level even if they dont have jobs (they even pay you taxes!!!!) - IMHO they should be angry and lose happiness and these buildings should get abandoned, not leveling up! Also in real word, not everyone has oportunity to attend best schools, like it is in this game. Similar its with services - in real word there are good hospitals and bad one. In this game, there are only good one, so people get happiness and due to they evolving.
Patrik Reichl 16 Mar, 2015 @ 8:36am 
But offices are also important:) they should stuck to different aspect, just like you did for industry.
Jimutt  [developer] 16 Mar, 2015 @ 9:48am 
Yes, there are definately a lot of tweaking that could be done to improve the simulation aspect. Some parts are a bit hard to figure out though as the modding API only give access to certain features and the rest you need to figure out by yourself through decompiling the dll files. But I will try to look at residentials and offices as well.

I've been playing the game a bit more now and I'm beginning to get quite annoyed of the fact that for example farms don't want to hire people who has been through elementary school. So that's something I probably want to change as well.
Patrik Reichl 16 Mar, 2015 @ 11:16am 
Great, just great. Looks like we have similar issues so I cant wait for your next tweaks!
Flexible Games 16 Mar, 2015 @ 3:36pm 
So I had this enabled in my city and noticed that not one of my Offices were upgrading. So I disabled the mod, went back into the game, and BAM, every single one of my office buildings upgraded.

I would like to take a look at the source if it's available.
Jimutt  [developer] 16 Mar, 2015 @ 3:56pm 
Got to take a look at that simtropbuggi. Sounds strange but I believe you. Right now I've got the code at a private repository on bitbucket but I'll go ahead and make it public tomorrow.

Though I have really only touched the industry upgrade functionality so I find it wierd if it affects the offices as well. But I'll definitely have to look at that.
Last edited by Jimutt; 16 Mar, 2015 @ 4:00pm
Flexible Games 17 Mar, 2015 @ 1:05am 
Technically industry and offices are under the same broad umbrella. This is why industry demand is also office demand (though I think they should be seperated).

It happened in a brand new city and your mod was the only mod I had that touched upgrading of buildings.
Jimutt  [developer] 17 Mar, 2015 @ 9:19am 
Well then it's definitely true. That's a pity though, offices and industry should really be separated. I guess I could fix that and check whether it's an office or an industry building and apply different rules to depending on the type. But I really don't have the time right now. I will make the source public soon though and if you or someone else feel for it you could always implement a feature to check whether it's an industry or office.
Flexible Games 17 Mar, 2015 @ 12:01pm 
I've been a programmer for 15 years, so I might be able to help. :)
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