Cities: Skylines

Cities: Skylines

Traffic++
jnemeck 1 Jul, 2015 @ 10:17am
Traffic++ - suggestion for an improvement
Since the writer of the Traffic Manager mod has apparently abandoned his mod, and it does something that I **really** like, namely allowing the player to better organize the flow of traffic, into something that doesn't cause the silliness of the vanilla game traffic, how about YOU the author of this GREAT mod Traffic++ go ahead and take over and add the timed/managed traffic lights to YOUR mod?
Since his mod and yours were never compatible, and he's not working on it any more, why not do your own version? The timed lights may not be essential, but to be able to coordinate the traffic lights on two intersections that are close by, and cause each other trouble when not coordinated, like in real life, would be helpful here. So would a lot of the features of the Traffic Manager, but if the timers are the problem, implement the rest of the stuff without that.
Otherwise, I love what you're doing here. It helps with the traffic flow...but it needs the additional step of managing which direction has a green light/red light at what point.
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Showing 1-6 of 6 comments
"Since his mod and yours were never compatible"? Uh, Traffic Manager has been compatible with Traffic++ for quite some time.

Timed (and, more importantly, synchronized) traffic lights were a really cool idea, but the negative number bug occured a bit too frequently to ever really rely on it - I ended up spending more time rebuilding my patterns than actually expanding the city, and even when the patterns weren't randomly resetting, it was still a pain developing an area and then having to go back and adjust the timers to compensate for the altered road-loads. It would have been nice if there was a way to synchronize certain intersections while keeping the traffic lights on the more automatically-adaptable vanilla "sensor" system.

The Traffic Manager features I find completely indispensable are the ability to remove lights and set "priorities" at any given intersection. Hopefully if the Traffic Manager guy really has abandoned ship (it's only been a month since the last posts were stickied), Traffic++ will add those two features.
Plazmic Flame 1 Jul, 2015 @ 9:13pm 
He hasn't abandonded the mod... he's away on a trip or something someone said.

Do you really think he's committed his life energy to making this one mod for this one game in all the universe? Do you think this mod affords him an income to do that?

The answer is no, if you were wondering. Cool your jets hot shot, he'll probably be back soon.
leftbehind 2 Jul, 2015 @ 1:07am 
It is worrying that noboy has heard from CBeTHaX (Traffic Manager mod dev) for some time.

If he has quit, then we'll try and incorpoate some of the features (traffic lights and priority routes) in to Traffic++ over time, but we'll likely implement them in a different way.

Our current focus for Traffic++ is as follows:

* Get 1.1.1b compatible release out ASAP (@jfarias, T++ dev, is currently on hols so will be few days for this)

* Get the performance tuning released (it also contians lots of bug fixes and other improvements)

* Start working on some new features (eg. maybe add priority lanes, etc).
DerRick 2 Jul, 2015 @ 6:06am 
i can only agree to that, aubergine. would you say (from your personal experience with modding) it's rather a big thing getting traffic manager updated to 1.1.1b standards? or incorporating certain elements into t++, making it even more powerful? i have literally no clue but i used to use both of them together and am somewhat curious about the future of this duo.
leftbehind 3 Jul, 2015 @ 12:41am 
I don't know about TM but T++ should be fairly easy to fix. Problem with TM is that if CBeTHaX is unavailable it won't be possible for anyone to update the mod on the exitsing workshop page, it would have to be released as new mod.
Last edited by leftbehind; 3 Jul, 2015 @ 12:44am
DerRick 3 Jul, 2015 @ 6:13am 
i tried to contact him, he is still active on steam at least. he must be aware of the significance of tm and maybe there is a chance..
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