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Timed (and, more importantly, synchronized) traffic lights were a really cool idea, but the negative number bug occured a bit too frequently to ever really rely on it - I ended up spending more time rebuilding my patterns than actually expanding the city, and even when the patterns weren't randomly resetting, it was still a pain developing an area and then having to go back and adjust the timers to compensate for the altered road-loads. It would have been nice if there was a way to synchronize certain intersections while keeping the traffic lights on the more automatically-adaptable vanilla "sensor" system.
The Traffic Manager features I find completely indispensable are the ability to remove lights and set "priorities" at any given intersection. Hopefully if the Traffic Manager guy really has abandoned ship (it's only been a month since the last posts were stickied), Traffic++ will add those two features.
Do you really think he's committed his life energy to making this one mod for this one game in all the universe? Do you think this mod affords him an income to do that?
The answer is no, if you were wondering. Cool your jets hot shot, he'll probably be back soon.
If he has quit, then we'll try and incorpoate some of the features (traffic lights and priority routes) in to Traffic++ over time, but we'll likely implement them in a different way.
Our current focus for Traffic++ is as follows:
* Get 1.1.1b compatible release out ASAP (@jfarias, T++ dev, is currently on hols so will be few days for this)
* Get the performance tuning released (it also contians lots of bug fixes and other improvements)
* Start working on some new features (eg. maybe add priority lanes, etc).