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T++ is not even active. It's really weird that it would be causing such issues. Try restarting the game.
All other mods are deactivated.
Follow the instructions in first post.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=476687014
I disabled all the mods
Log: http://pastebin.com/CL4rWmyT
Enable the road customizer tool in the options.
I'm glad you found your issue. Let me know if you find anything else T++ related.
This patch only fixes compatibility issues with the newest version of the game. The issue with disappearing buses should hopefully be fixed in the next big update.
My Problem is that even in Ghost Mode the buses disappear. Any idea how to fix this by troubleshooting? I dont mind if there is no idea. I can wait till update is coming.
Simulation error: Object reference not set to an instance of an object
at TrainAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at CarAI.SimulationStep (UInt16 vehicleID, .Vehicle& data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at CargoTruckAI.SimulationStep (UInt16 vehicleID, .Vehicle& data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at CSL_Traffic.CustomCargoTruckAI.SimulationStep (UInt16 vehicleID, .Vehicle& data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at VehicleManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at VehicleManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Is it possible that it's another mod causing the issue?
Send me the whole log.
When i disable IPT its working fine. But it was before working with T++ in Ghost mode. The issue started after i disabled ghost mode after your update. thats what i can find out.
Edit: The log here https://drive.google.com/file/d/0B4eqK3oVbEaDbjZ3ZVM4MWtpTFk/view?usp=sharing
Edit: Mods I am using:
Progression milestones unlock
Automatic Bulldoze
Enable Achievements
Start Money
All areas purchaseable (up to 25)
No more purple pollution
Extended Public Transport UI
Terraform Tool
Chirpy Exterminator
Auto Line Color
Precision Engineering
Traffic Report Tool
Traffic Manager
Improved Public Transport (I know about the partial compatibility, but from what I read with a layman's eyes, this shouldn't be the cause)
Fine road heights
Extended Building Information Mod
ARIS Mods
1/4 Citizen Aging Speed
Half road maintenance Cost
European Buildings Unlocker
Building Themes
One-Way Street Arrows
Traffic++ ofcourse, with the options Allow Trucks in Pedestrian Roads, Allow Residents in Pedestrian Roads, Disable Central Lane, No despawn, and the Road Customizer Tool