Cities: Skylines

Cities: Skylines

Traffic++
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FretfulShrimp  [developer] 6 Jul, 2015 @ 3:41pm
1.1.1c Compatibility Patch - Feedback/Bug reports
Hello everyone!

This patch should make T++ fully compatible with the newest version of the game. If you're still finding any weird stuff, errors popping up or anything else, please let me know by following the instructions below.



Change Notes:

- Fixed bugs originated from version 1.1.1c
- Updated overriden code with latest vanilla changes
- Fixed an issue causing FPS drops

-------------------------------------
Instructions for bug reports:

Please read this first. If your problem is still not solved, do the following:

Windows:
1 - Go to the log folder at <SteamFolder>\SteamApps\common\Cities_Skylines\Cities_Data
2 - Upload the file "output_log.txt" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is. Please be specific and provide a list of the mods you were using at the time.

OS X:
1 - Go to the log folder at ~/Library/Logs/Unity
2 - Upload the file "Player.log" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is. Please be specific and provide a list of the mods you were using at the time.

Linux:
1 - Go to the log folder at ~/.config/unity3d/Colossal Order/Cities: Skylines
2 - Upload the file "Player.log" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is. Please be specific and provide a list of the mods you were using at the time.
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Showing 1-15 of 73 comments
FretfulShrimp  [developer] 6 Jul, 2015 @ 4:03pm 
Originally posted by Letting Off H20:
The game has slowed to a crawl of about 1 frame per 5 seconds in the Main Menu and 1 Frame per 30 seconds+ in game...

It takes ages for the Content Manager to load it's data.

T++ is not even active. It's really weird that it would be causing such issues. Try restarting the game.
b2kill 6 Jul, 2015 @ 4:12pm 
FretfulShrimp  [developer] 6 Jul, 2015 @ 4:18pm 
Originally posted by b2kill:
I get this error: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=476682764

All other mods are deactivated.

Follow the instructions in first post.
CristiaN 6 Jul, 2015 @ 4:24pm 
I cant see the menu for restriction in the game
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=476687014
I disabled all the mods

Log: http://pastebin.com/CL4rWmyT
FretfulShrimp  [developer] 6 Jul, 2015 @ 4:25pm 
Originally posted by CristiaN:
I cant see the menu for restriction in the game

Enable the road customizer tool in the options.
CristiaN 6 Jul, 2015 @ 4:27pm 
Originally posted by jfarias:
Originally posted by CristiaN:
I cant see the menu for restriction in the game

Enable the road customizer tool in the options.
Oops i didnt see the option before, thanks.
SonofSaint 6 Jul, 2015 @ 4:53pm 
i cant change game speed
iFire_BR 6 Jul, 2015 @ 7:45pm 
I wonder if the bus routes before upgrading 1.1.1c, will return to normal because people are stuck in points and does not pass any coach in place, please answer me. Thanks for your mod, is an art.
Antistes 7 Jul, 2015 @ 1:59am 
Game speed is slow, i just enabled the mod for the first time ever after the newest patch compatibility change
FretfulShrimp  [developer] 7 Jul, 2015 @ 2:35am 
The game speed fix is coming in the next update. It's due to the way the mod replaces the default code so I have to change almost everything.


Originally posted by Letting Off H20:
All's OK it turned out to be a corrupted Graphics Driver.... Reinstalled and all is working fine now... well as far as I can see froM a quick go, will check more thouroughly tomorrow...

Oh the joys of debuggin eh?!

I'm glad you found your issue. Let me know if you find anything else T++ related.

Originally posted by SP Leo:
I wonder if the bus routes before upgrading 1.1.1c, will return to normal because people are stuck in points and does not pass any coach in place, please answer me. Thanks for your mod, is an art.

This patch only fixes compatibility issues with the newest version of the game. The issue with disappearing buses should hopefully be fixed in the next big update.
Ix_STARSCREAM_xI 7 Jul, 2015 @ 7:18am 
Originally posted by jfarias:
The game speed fix is coming in the next update. It's due to the way the mod replaces the default code so I have to change almost everything.


Originally posted by Letting Off H20:
All's OK it turned out to be a corrupted Graphics Driver.... Reinstalled and all is working fine now... well as far as I can see froM a quick go, will check more thouroughly tomorrow...

Oh the joys of debuggin eh?!

I'm glad you found your issue. Let me know if you find anything else T++ related.

Originally posted by SP Leo:
I wonder if the bus routes before upgrading 1.1.1c, will return to normal because people are stuck in points and does not pass any coach in place, please answer me. Thanks for your mod, is an art.

This patch only fixes compatibility issues with the newest version of the game. The issue with disappearing buses should hopefully be fixed in the next big update.

My Problem is that even in Ghost Mode the buses disappear. Any idea how to fix this by troubleshooting? I dont mind if there is no idea. I can wait till update is coming.
Letting Off H20 7 Jul, 2015 @ 8:22am 
Would this error I'm getting spammed with be anything to do with T++ or should I be looking elsewhere?



Simulation error: Object reference not set to an instance of an object
at TrainAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0

at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0

at CarAI.SimulationStep (UInt16 vehicleID, .Vehicle& data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0

at CargoTruckAI.SimulationStep (UInt16 vehicleID, .Vehicle& data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0

at CSL_Traffic.CustomCargoTruckAI.SimulationStep (UInt16 vehicleID, .Vehicle& data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0

at VehicleManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0

at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0

at VehicleManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0

at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0

at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Last edited by Letting Off H20; 7 Jul, 2015 @ 8:22am
FretfulShrimp  [developer] 7 Jul, 2015 @ 8:27am 
Originally posted by StArScReAm8604:
My Problem is that even in Ghost Mode the buses disappear. Any idea how to fix this by troubleshooting? I dont mind if there is no idea. I can wait till update is coming.

Is it possible that it's another mod causing the issue?

Originally posted by Letting Off H20:
Would this error I'm getting spammed with be anything to do with T++ or should I be looking elsewhere?

Send me the whole log.
Ix_STARSCREAM_xI 7 Jul, 2015 @ 8:52am 
Originally posted by jfarias:
Originally posted by StArScReAm8604:
My Problem is that even in Ghost Mode the buses disappear. Any idea how to fix this by troubleshooting? I dont mind if there is no idea. I can wait till update is coming.

Is it possible that it's another mod causing the issue?

When i disable IPT its working fine. But it was before working with T++ in Ghost mode. The issue started after i disabled ghost mode after your update. thats what i can find out.
Imweirdlikethat 7 Jul, 2015 @ 8:55am 
Hey, the cars in my city don't seem to care about me changing the speed restrictions, when I set them lower they don't care, when I set the restriction higher they don't care. I have looked if others have this problem, but those reports are all from about a month ago, and I know I'm using the newest version, because I do not have the path error anymore... Did I miss something?

Edit: The log here https://drive.google.com/file/d/0B4eqK3oVbEaDbjZ3ZVM4MWtpTFk/view?usp=sharing

Edit: Mods I am using:
Progression milestones unlock
Automatic Bulldoze
Enable Achievements
Start Money
All areas purchaseable (up to 25)
No more purple pollution
Extended Public Transport UI
Terraform Tool
Chirpy Exterminator
Auto Line Color
Precision Engineering
Traffic Report Tool
Traffic Manager
Improved Public Transport (I know about the partial compatibility, but from what I read with a layman's eyes, this shouldn't be the cause)
Fine road heights
Extended Building Information Mod
ARIS Mods
1/4 Citizen Aging Speed
Half road maintenance Cost
European Buildings Unlocker
Building Themes
One-Way Street Arrows
Traffic++ ofcourse, with the options Allow Trucks in Pedestrian Roads, Allow Residents in Pedestrian Roads, Disable Central Lane, No despawn, and the Road Customizer Tool
Last edited by Imweirdlikethat; 7 Jul, 2015 @ 9:08am
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