Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I have just two things to correct/add in the Performance tuning section:
- It doesn't take 4.3/2.3/1.9 ms to calculate 10,000 routes. That is the average time taken to calculate each route, after calculating 10,000 paths. Which means that calculating the 10k paths actually took 43/23/19 seconds.
- The times shown are times achieved with my (very old) computer, on a city with 65k population and 20k lanes, so it varies a lot from pc to pc, map to map. Also, the vanilla time is still run with my mod - so that I can time it - but without my changes to the pathfinding. Which means that it is the decompiled code that is being run, and not the original.
http://www.cpu-world.com/Compare/454/Intel_Core_i5_i5-4670K_vs_Intel_Core_i5_i5-760.html
That's a comparison with yours. You can now begin to grasp my suffering... xD
http://www.reddit.com/r/CitiesSkylines/comments/39wex5/soon_single_lane_traffic_jams_yeah_we_fixed_those/
Wow, looks wonderful! It is very frustrating to see the default AI just queue like idiots! It's great to see there's some calculations going on for drivers.. I.e, oh.. a traffic jam.. >plans alternative lane routes to skip queue >plans completely different route from that point on, etc.
I really want to play Cities right now... but I want to play it when you guys release the next update... which I'm hoping is reaaaaaaaaaal soon!