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here's the crash section from my most recent output_log (with some context leading up to it):
CSLAutosave.log this time is empty (I emptied it since last crash) .. but I have seen it before and nothing looks unusual in it.
Is this a cloud save or just a local save?
I see some problem related with the Chirper. Do you have any mod related with that? ( This can cause perfectly the crash )
Thanks!
Hi!
1. Why you want to set the number of slots to 0? If you set slots to 0, you simply are not creating any save. So it doesn't have any sense in that way. If you can explain me better that question, we will understand each other and I'm sure that I will be able to help you much better :)
2. If I understand correctly, you want that only one save work at one.
Example: if we have a save every 5 minutes, a second every 30 minutes and another every 90 minutes. Only the one that saves every 90 minutes will work, and the rest simply will be ommited.
Am I right? If that's the request, nowadays it isn't possible to do that ( because it isn't programmed, of course ), and I will push this improvement, because it's a really interesting feature for other players that think like you :)
Thanks a lot ^^
Waiting for your answer,
o0kami
I'm going to start with the improvement that you request, that you can choose to skip a save game if another is running.
About the log file. You need to create a fine named "CSLAutosave.log" in the same folder where is located the "CSLAutosave.ini". After that, the next time you will run the game, the mod will write the log in the file.
If you have any other question, feel free to ask me about ^^
Thank you so much :)
As I promised, there's a new version of the mod with the functionality that you desired ^^
Thanks for all the help with this error ^^
Here's a couple of the crash reports it has made, I've only just created the CSLAutosave.log so can't post that yet.
https://mega.co.nz/#!fBlWlLhD!VPD_D-LolLsf2jAu1B8565hxRPSbzKe-j1CeTmj1p80
https://mega.co.nz/#!SdNEgIQL!1d-qZK7OgoijIfTnYCyv-P6zQ7QTc3MZ00q5ReZQ4Hc
Hope this helps, although it may not actually be related to this mod but an incompatibility with another.
Sorry you are have the problem, he has logged off and should see this when he comes back. Might try changing the amount of saves for now and see if that helps or maybe turn it off for now and wait for him to check it out.
I checked the logs.
Both crash are related with ImprovedTransportMod when it's saving. Some corrupted data or something not handled properly.
Of course, this mod makes the request to save, but the problem comes from that mod. I suggest to you to contact with the creator of that mod.
Thanks for the report! It was excelent ^^
Is there a flag I can add to the CSLAutosave.ini config to momentarily pause the game, autosave and then unpause?
Hi there!
I'm sorry, there's any flag on the config to do that. Also, I'm not going to implement it, just because the other developer "feels" that the reason of his mod's errors, comes from save the game without pause.
You can also use the fastsave hotkey, without pause the game, and it's the same that does this mod ( like using the fastsave every 15 minutes, for example ). So there's a way to save the game without pause it.
The answer from the other developer, it's just throw away the ball, and that's not fair for the end users. It's a situation that he didn't contemplate and it should be. So it isn't a excuse to not fix that bad behaviour.
Feel free to add me as a friend if you want some help or whatever :)