Sid Meier's Civilization V

Sid Meier's Civilization V

SuperPower Complete Edition
lincoln_lyf  [developer] 17 Mar, 2015 @ 4:21pm
Suggestion Thread
Feel free to say anything you like to see in the future!!!
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Showing 1-15 of 36 comments
Victoria 20 Mar, 2015 @ 4:00pm 
I think you should make a unit that is Airmobile(like in vietnam the air cavalry
advith 20 Mar, 2015 @ 8:47pm 
I really like the new tech tree, but I wish it went futher into the future.
Compatability with YNAEMP (Yet [not] Another Earth Map Pack) ._.
Last edited by Д а н к о в с к и й; 21 Mar, 2015 @ 6:31am
zArkham4269 21 Mar, 2015 @ 9:18am 
I personally think you should fiddle with the tank line. The landship really didn't last long (barely 2 decades) before it became what we'd consider WW II tanks. However, I'd go WW I tank to WW II tank to Cold War tank. Why? Because so many (usually Soviet) tanks of that era are still being used. Hell there was a T-55 on the main photo of today's Al Jazeera story on Yeman.

Likewise, I'd create a secondary vehicle around the modern armor to show the rise of vehicles like the BTR-D which is taking old MBT's and turning them into infantry support vehicles. So they'd have bonuses against infantry and be cheaper than MBTs.
Heath1024 21 Mar, 2015 @ 4:44pm 
I visited the civfanatics page of this mod to see if there was anyway to make the Enhanced User Interface compatible. There was a solution involving removing the Cityview.lua file which I tried and still wasn't able to get the city menu working correctly :/ My guess is that this is an outdated solution. If so it would be nice to have this compatibility back. I can't play civ without it.

P.S. If the solution really does work and I'm just going about this the wrong way, it'd be nice to find a little guidence :P
MatchyHK 22 Mar, 2015 @ 10:57am 
It will be nice to add more leaders into the game :)
TheD3rp 22 Mar, 2015 @ 8:45pm 
I would recommend changing the Horten 229 to the Northrop YB-49, as the YB-49 is actually a bomber.
The Joker 23 Mar, 2015 @ 9:58am 
I feel that cultural victory is way too easy to get in this mod. The difficulty of winning in other ways has been increased a lot, but the cultural one has been decreased significantly. I played 2 games, both games the AI managed to get a culture victory very early. On difficulty 4 btw.
OSNK 23 Mar, 2015 @ 10:54pm 
could i have a giant deth robot that shoots giant death robots?
err nvm

can i have a giant robot that shoots missiles, can carry aircraft, and instakills cities?
I AM TRASH MAN 26 Mar, 2015 @ 5:01pm 
You should add more Civs.
desolationsmith 30 Mar, 2015 @ 12:48pm 
I'm with Heath1024, this NEEDS to be able to work with EUI. I'm sorry, but the standard Civ5 UI is just crud; poor button placement, little data and an over emphasis on keeping the screen clear of information and far to many button presses to get to things. Past that I'm not having serious problems and I really like the mod.
A Spring Breeze 30 Mar, 2015 @ 9:56pm 
You should increase production cost and research cost. By WW1 era units all my cities could produce a fighter in 1 turn.
OSNK 30 Mar, 2015 @ 11:09pm 
Originally posted by A Spring Breeze:
You should increase production cost and research cost. By WW1 era units all my cities could produce a fighter in 1 turn.
well 1 turn is over a year... in a war a country may be producing a fighter in ~6-9 months at least if they have a good industry
desolationsmith 31 Mar, 2015 @ 6:33pm 
Originally posted by -W3E- CMDR Derpsalot:
Originally posted by A Spring Breeze:
You should increase production cost and research cost. By WW1 era units all my cities could produce a fighter in 1 turn.
well 1 turn is over a year... in a war a country may be producing a fighter in ~6-9 months at least if they have a good industry

Very true; and it could easily have to do with a combination of Civ used, location, and game speed.
SuperPershing1945 3 Apr, 2015 @ 10:10am 
The naval ranged units are overpowered and desperately need to be nerfed. Especially fire ships. Around 90% of the ships that the AI builds in the early game are fire ships. Also, it would be nice if there could be an option somewhere (maybe in the advanced options when you set up a game) that allows you to build cities four tiles away from each other like in vanilla Civ V, but that is just my preference and not a major inconvience. Other than that, the mod is great!
Last edited by SuperPershing1945; 3 Apr, 2015 @ 10:15am
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