Crusader Kings II

Crusader Kings II

Mercenary Kings
Capoutchi 21 Mar, 2015 @ 3:01am
Bug report
Just a post for everyone who find bugs to post them here to help the author to solve them
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Showing 1-15 of 47 comments
armpit  [developer] 21 Mar, 2015 @ 3:06am 
Cheers, was going to do this but kept forgetting!
Capoutchi 21 Mar, 2015 @ 9:06am 
I've been hired by someone like a normal mercenary, but I dont have any modifier of pay or gold when I've been hired. And you could add a pop-up to show that your army is hired ?
Zurishaddai 21 Mar, 2015 @ 10:22am 
If you have your heir executed you get the trait Kinslayer because by default he is listed as a 'dynastic heir' when he isn't one. Great mod btw.
Last edited by Zurishaddai; 21 Mar, 2015 @ 10:22am
armpit  [developer] 21 Mar, 2015 @ 6:47pm 
"I've been hired by someone like a normal mercenary, but I dont have any modifier of pay or gold when I've been hired. And you could add a pop-up to show that your army is hired ?"
I'll work on it. It's been known to me that this happens but I'm having trouble finding the modifier that tells you when your warband has been hired.

"If you have your heir executed you get the trait Kinslayer because by default he is listed as a 'dynastic heir' when he isn't one. Great mod btw." Never noticed this one, haha. I'll see if I can resolve it, shouldn't be too hard of a fix.

Thanks for the feedback, guys.
Cookinator 22 Mar, 2015 @ 5:41am 
Great mod , however when i try to reform the norse faith as the fjord riders my character doesnt change to the reformed norse religion. Everything else seems to work as normal and I do become the head of the reformed norse religion ,without being a member of it
armpit  [developer] 22 Mar, 2015 @ 7:13am 
@Cookinator
Interesting, it probably has to do with how mercenary religion works. It doesn't matter what the leader's religion is because it matters what the warband's religion is (he automatically converts to it.)

I can make a clause that when someone holds both a merc title and the fylkirate that their title becomes reformed norse, and i'll work something else out for all the other reformed pagans. I'll add that in the next update Cookinator, thanks for the heads up!
Capoutchi 22 Mar, 2015 @ 11:14am 
I've played as the White Company, but i don't receive the "Mercenary Captain" modifier
starmarx 22 Mar, 2015 @ 3:31pm 
As head of the company: When unlanded, the mercenary company costs me normal maintanence when 'raised' (~36) but once I'm landed, the cost drops (~4). Is this intended?
armpit  [developer] 22 Mar, 2015 @ 5:20pm 
starmarx, that's due to a clause in the defines.lua file.
I don't want to edit it, because it will cause a lot of compatabiltiy issues with other mods.

To remedy this you may have noticed that it is incredibly easy to become landed.
starmarx 23 Mar, 2015 @ 3:05pm 
Thanks. I love this mod! To add to an earlier bug report:

Originally posted by Ghekz:
@Cookinator
Interesting, it probably has to do with how mercenary religion works. It doesn't matter what the leader's religion is because it matters what the warband's religion is (he automatically converts to it.)

I can make a clause that when someone holds both a merc title and the fylkirate that their title becomes reformed norse, and i'll work something else out for all the other reformed pagans. I'll add that in the next update Cookinator, thanks for the heads up!

I became landed and my Captaincy passed off to a child other than my heir. Upon his death, it was inherited by random courtier. The new captain promptly converted to Orthodox (from Reformed Slavic) and will not be converted back. This happens to every new captain since. I share this because I think it may help diagnose Cookinator's issue
Daniele63 25 Mar, 2015 @ 2:45pm 
When i go to religion tab, the game crash. Fix this please
jamie 25 Mar, 2015 @ 3:55pm 
so far i have done some testing and you can build alot castles with out needing the church and city in the country that could be a problem in the future. maybe needs a requrment to not allow you to fill in all the spots with castles. plus when at war, the war ends if with you join a war and then your guy dies.
GojiraTX 1 Apr, 2015 @ 12:56pm 
everytime i start the game with this mod my game crashes. what is this mod compatible with?
NoahtheBoah36 3 Apr, 2015 @ 6:39am 
Two suggestions, which are kind of bug fixes in a way.

#1: Unlock ruler designer for the Mercenary Captains.
#2: Make it so that the Mercenary Captains get a dynasty, as playing lowborn is buggy as hell (you can only marry bastards for some reason).
Mr. Balls Johnson 10 Apr, 2015 @ 8:21am 
Originally posted by PYTHN NoahtheBoah36:
Two suggestions, which are kind of bug fixes in a way.

#1: Unlock ruler designer for the Mercenary Captains.
#2: Make it so that the Mercenary Captains get a dynasty, as playing lowborn is buggy as hell (you can only marry bastards for some reason).

When you die, your heir will most likely have a dynasty.
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