Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
+20% charge rate
-30% firing speed
No headshots
+50% damage when not using the scope
-25% damage
-15% firing rate
headshots against airborne enemies play a sound to the entire server
this is the trickshot gun
and was designed to shoot through 40-50mm of armor
and would physicaly push you backwards after you shot even when laying on the ground
and was used as the basis for the RPG-7
gtfo skrub
-no headshots
-no charging
-ridiculous self knockback
+if you get hit by this weapon you have a small knockback push like the Force o nature.
-20% sniper's charge meter to charge the weapon.
-20% reload speed.
--
I think it's balanced like this. c:
-20% firing speed
+150% damage
-It does INSANELY high damage (a clean body shot at close-mid range can put down most classes that other rifles need a charged headshot to kill).
-It causes significant pushback to targets.
-The full-charged shot detonates like a flare (just the splash damage, NO fire/afterburn)
For the weaknesses:
- slower reload time OR slower weapon switch
- damages the sniper per shot (or 2 sec bleed?)
- self-pushback is as much as an airblast
- the fully charged shot does NOT work for headshots
- and/or is flat out more lethal to enemies when it is no-scoped (a risky gun no matter how you use it)
+10% Damage
-30% Slower Firing Rate
-25% Ammo
Can fire multiple times without needed to reload
-50% Damage Penalty?
+100% damage to buildings
-20% charge rate
20% slower weapon switch
Barrel cooldown: weapon cannot zoom in for 2 seconds after the last zoomed shot (it can still fire no-scopes though)
Even if this sniper rifle is powerfull, it cannot have more power than the Machina (so the limit is <+15% damage), but it can charge faster (the limit is <+50% cause of the Sydney Sleeper which has +50% faster charging)
There are different possibilities (for damage) :
1/ charging faster (because the bullet is bigger and the charge rises the hitbox of the bullet) (+15% for example)
OR
2/ bonus damage <+15% (+5% for example)
However the Manncannon is heavier than the "default" sniper rifle and it has to have disadvantages.
Once again, different possibilities :
1/ slower reload speed (= more difficult "no-scope")
2/ slower weapon switch
3/ slower move when aiming
-%20 reload speed
-%30 damage
-%50 move speed
PROS:
can charge 3 times more than a normal sniper
fully charged shots explodes like a rocket on hit
+100 building damage
is this balenced?