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10% slower weapon switch
5% longer till you can swing agine
10% knockback on player hit
5% more health on kill
+20% knockback resistance
-20% walk speed on wearer
-Item lock. Can switch weapon if you killed a player or destroyed a building (half zatoichi)
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A balanced weapon is the best pick c:
I like the idea, but unless it grants knockback IMMUNITY it can be really difficult to use.
-10% weapon switch speed
-5% attack speed
+10% knockback
+10% damage
-15% health
+ Cannot be air-blasted while active.
+ Grants 1 crit for each kill with it, like the KGB.
- 20% Slower swing rate.
- 7% Slower walk speed when equipped (as fast as a Demoman).
- No random crits.
+ 100% vs Buildings
- 50% Friendly fire damage on Teammate buildings when removing Sappers
- 25% Slow fire rate
- Slow weapon switch.
I don't like the idea of having really great stats over the stock weapon. this would be interesting because you need to actually think before picking that big thing out of your pocket. (situational)
~or just join the rest and say +[fillsomethinghere]%>damage.
^stat's commenters in a nutshell.
-10% weapon switch speed
-5% attack speed
+10% knockback
+10% damage
-15% health [/quote]
+25% damage against buildings
-15% melee weapon switch speed
-10% attack speed
Has a taunt kill which has a small range that can insta-kill any building and player.
+40% building damage
-15% attack speed
-30% switch speed
-10% other weapon damage
+ 20% Damage
+ 25% Knockback resistance
15% Slower move speed on wearer when equipped
15% Slower switch time
when active:
+20% Knockback resistance
-10% Movement speed
Overall:
-25% Attack speed
-20% Switch speed
+10% Damage
+50% Knockback
Effect:
Airborne targets take massive knockback.
Idea is a weapon that is overall slow but the hits hurt and when used with airblast/ target is airborne they will be launched very far, useful for escapes.