Team Fortress 2

Team Fortress 2

Street Slugger
 This topic has been pinned, so it's probably important
Sky  [developer] 23 Mar, 2015 @ 3:01am
Official Stats Discussion
Hey all, please use this thread for stat ideas/discussion.
Any other stats threads will be merged with this one.
Have fun!
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Showing 1-15 of 138 comments
SIRROM12 (SIRR) 23 Mar, 2015 @ 3:15am 
20+ more damage
10% slower weapon switch
5% longer till you can swing agine
10% knockback on player hit
5% more health on kill
Last edited by SIRROM12 (SIRR); 23 Mar, 2015 @ 3:20am
Zhiris 23 Mar, 2015 @ 4:39am 
+100% vs buildings
+20% knockback resistance
-20% walk speed on wearer
-Item lock. Can switch weapon if you killed a player or destroyed a building (half zatoichi)

--

A balanced weapon is the best pick c:
Døsk Rhelbann 23 Mar, 2015 @ 6:09am 
Originally posted by ~Wolf!:
+100% vs buildings
+20% knockback resistance
-20% walk speed on wearer
-Item lock. Can switch weapon if you killed a player or destroyed a building (half zatoichi)

--

A balanced weapon is the best pick c:

I like the idea, but unless it grants knockback IMMUNITY it can be really difficult to use.
Flamehero6106 23 Mar, 2015 @ 7:48am 
Originally posted by sirrom12:
20+ more damage
10% slower weapon switch
5% longer till you can swing agine
10% knockback on player hit
5% more health on kill

-10% weapon switch speed
-5% attack speed
+10% knockback
+10% damage
-15% health
Rick 23 Mar, 2015 @ 7:51am 
+ Gives knockback ability.
+ Cannot be air-blasted while active.
+ Grants 1 crit for each kill with it, like the KGB.
- 20% Slower swing rate.
- 7% Slower walk speed when equipped (as fast as a Demoman).
- No random crits.
Rick 23 Mar, 2015 @ 7:52am 
Originally posted by ~Wolf!:
+100% vs buildings
+20% knockback resistance
-20% walk speed on wearer
-Item lock. Can switch weapon if you killed a player or destroyed a building (half zatoichi)

--

A balanced weapon is the best pick c:
I don't think using a pyro as fast as a soldier would be any way useful or effective.
WolfgerLynel 23 Mar, 2015 @ 8:38am 
+ 25+ more damage
+ 100% vs Buildings
- 50% Friendly fire damage on Teammate buildings when removing Sappers
- 25% Slow fire rate
- Slow weapon switch.
Zhiris 23 Mar, 2015 @ 9:20am 
Originally posted by Rick "The Gibuses Hunter":
Originally posted by ~Wolf!:
+100% vs buildings
+20% knockback resistance
-20% walk speed on wearer
-Item lock. Can switch weapon if you killed a player or destroyed a building (half zatoichi)

--

A balanced weapon is the best pick c:
I don't think using a pyro as fast as a soldier would be any way useful or effective.

I don't like the idea of having really great stats over the stock weapon. this would be interesting because you need to actually think before picking that big thing out of your pocket. (situational)

~or just join the rest and say +[fillsomethinghere]%>damage.
^stat's commenters in a nutshell.

-10% weapon switch speed
-5% attack speed
+10% knockback
+10% damage
-15% health [/quote]
Zero 23 Mar, 2015 @ 9:51am 
Originally posted by Envy | Scalting:
+ is reskin
- no random critial hits
Exactly, i see it as a Powerjack reskin (but still random crits).
Last edited by Zero; 23 Mar, 2015 @ 9:51am
jpnjoe 23 Mar, 2015 @ 10:23am 
+20% damage bonus
+25% damage against buildings

-15% melee weapon switch speed
-10% attack speed

Has a taunt kill which has a small range that can insta-kill any building and player.
registershift 23 Mar, 2015 @ 10:53am 
+10% player damage
+40% building damage
-15% attack speed
-30% switch speed

-10% other weapon damage
Rimzo Sky 23 Mar, 2015 @ 11:30am 
Pyro version of Scotsman's Skullcutter but with a bit of knockback resistance instead of a large melee range:

+ 20% Damage
+ 25% Knockback resistance

15% Slower move speed on wearer when equipped
15% Slower switch time

Last edited by Rimzo Sky; 23 Mar, 2015 @ 11:30am
Rutabaga 23 Mar, 2015 @ 12:32pm 
I'll put my opinion

when active:
+20% Knockback resistance
-10% Movement speed

Overall:
-25% Attack speed
-20% Switch speed
+10% Damage
+50% Knockback

Effect:
Airborne targets take massive knockback.


Idea is a weapon that is overall slow but the hits hurt and when used with airblast/ target is airborne they will be launched very far, useful for escapes.
Rick 23 Mar, 2015 @ 12:49pm 
Originally posted by Shade:
I'll put my opinion

when active:
+20% Knockback resistance
-10% Movement speed

Overall:
-25% Attack speed
-20% Switch speed
+10% Damage
+50% Knockback

Effect:
Airborne targets take massive knockback.


Idea is a weapon that is overall slow but the hits hurt and when used with airblast/ target is airborne they will be launched very far, useful for escapes.
That's interesting, but if you use the airblast on someone in the open, he would just fly away from you. Unless you got a wall stopping him, but this way he won't go anyware after you hit him with this mace as he would bounce at the wall.
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