Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- The Transport Carrier started as a dummy ship for some special starting fleets. Just a generic non-building capable ship. But since it existed, I put it into a normal build list as well. It's just a Carrier without a facility, there's nothing more to it.
- The grayed out subsystems require Research Station and a relevant Research Module. The description does say what special Research Station's module is required (in Modular DD's case and its flak turrets, it's the Light Capital Defense Research Module).
- The engagement range isn't an AI issue, it's the way Homeworld handles weapon ranges. In vanilla HW2, all the weapons of each particullar ship have one fixed range, even if they are completely different family of weapons. So anything more complex isn't even needed and doesn't exist. Bringing your ship closer manually is the best you can get. But that's not a bad thing, it is a player's decission afterall. Will you keep your distance, safe away from the enemy but deal less damage, or will you commit? You'd be angry if the game decided that for you and get your ships suicidaly close when it's the last thing you want them to do.
Anyway, I of course understand that the mod is incomplete and will not be.
You mentioned the Flak Turrets for MDD. These say in their prerequisities "Advanced Research Module and Light Capital Ship Defense Research Module.". The latter one is not on the Mothership, but there is a buildable ship that is called a "Research Station". It's a leap from A to C, but it's a really tiny leap. Especially when if you get a new mod, you tend to build everything to see what every ship looks like and what it does. And when R.E.A.R.M. has a Gallery starting fleet with every single mod ship present in it. All you have to do is load that starting fleet to see all that's in the mod, click on one of the largest ship and notice what it builds.
"" This is actually a bug in vanilla HW2, but REARM and a couple other mods that "work" with the vanilla campaign seem to make it more likely you run into this problem.
To get past it, restart the mission and try:
1) Complete ALL the secondary objectives QUICKLY and in the order the game gives them to you.
2) Ignore ALL the secondary objectives. ""