Cities: Skylines

Cities: Skylines

pool(public swimming pool)silver
heads up
since 1.07 your model here might sorta require tropical maps.. check my debug log:
Loading custom asset pool(public swimming pool)silver from 'swimming pool' [CustomAssetMetaData, 3364e3564ae2d8ee5c9aeb9947d77072, in package ''413047094' [C:\Program Files (x86)\SteamLibrary for SSD speeds\steamapps\workshop\content\255710\413047094\swimming pool.crp]' (487477, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unknown prefab: palm01 [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unknown prefab: palm01 [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unknown prefab: palm01 [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unknown prefab: palm01 [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unknown prefab: palm01 [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unknown prefab: palm01 [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)