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I think you should increase durability a bunch and/or put the items added to the game in the mod override so that it can be changed without being overridden by updates.
The cleric ability is kinda worthless but the cleric is an awesome character, mainly because the mending spell, so might be warranted.
Respawning bosses and mini bosses in the world and dungeons that drop better gear then crafted/randoms.
Quest Board? honestly do not know if this would work in dst but thought id still suggest
Necromancer, maybe uses poison and raising skeles, Thief, stealthy and has bombs, can disable traps based on skill level, Ranger/Hunter uses traps and arrows (maybe pet), Bard cc, weaker healing then cleric, assassin/ninja smokebombs,shadow clones
traps system (dst has the same ones ds has but not force spawned)
Different Races, Like a lich,elf,dwarf,goblin,orc,beastman
Updated Art/Models?
Wether these get put in or not, i look forward to this mod coming to dst