Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
it's for planned debufs?
>100% will heal them instead damaging?
Also, about the drunkiness, i don't really know what is the best reward/risk setup to be on. Guess i'll have to check that one time.
if it not a secret what your are focus for now? i saw boots slot in inventory, so it's about it or about missed characters?
and btw, with activated mod there still vanilla characters avaiable to select, is it ok? do you plan to adopt them with mod's reality? (lvls / resists /whatever)?
And we let the vanilla/other mods characters to be avalaible at use. But we won't tweak them, so you would lose all the special features of the ones on the mod. You could still play with the modded world, but no levels or special abilities.
can i ask about current state of player's stats like stun resistance.
atm i see that stun resistance currently do nothing, but make some sound if you are not dead and stun resistance > math.random(). Or i am wrong?
And what is stun here? intterrupting current action or it's planned "debuff" when target can't do anything for amount of time (like in some mmo) ?
thx for explain.
Can't find recipes at science tab
(Monk, 19lvl)