Cities: Skylines

Cities: Skylines

Soundproof underground station - metro
debug log
Hey, just a hads up, found this while looking at errors related to 1.07:
Loading custom asset Soundproof metro from 'New metro station' [CustomAssetMetaData, b845799a4d646629f6f9518bc0a864a0, in package ''414025511' [C:\Program Files (x86)\SteamLibrary for SSD speeds\steamapps\workshop\content\255710\414025511\New metro station.crp]' (6157024, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No base generated: 414025511.Soundproof metro_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
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Showing 1-5 of 5 comments
Kimballas  [developer] 27 Mar, 2015 @ 11:36am 
Update messes things up - Only way to walk aroun this is to pause the game after it loads, place the metro station again in the exactly same place - it would fit perfectly, line would snap on, and all the people will submerge to the platforms - literally :)
derek328 27 Mar, 2015 @ 6:06pm 
Do we only have to do this once after this update? Or do we have to replace the metro station every time we load the game?

I'm sure there is a way to fix this, because other metro and bus station assets dont need replacing after the game loads... please fix!! i really want to use this!
Kimballas  [developer] 29 Mar, 2015 @ 2:41am 
Only once, but lates patch caused dissapearing to all modded buildings for every player so it is game issue, not a mod issue. CO now reverted back to 1.0.6 and 1.0.7 is a beta.
Riddler_OTF 30 Mar, 2020 @ 6:45pm 
Currently not working with Patch 1.13.0-f7, leaving this for reference.

Simulation error: Object reference not set to an instance of an object
at TransportStationAI.IsIntercity () <0x0019f>
at TransportStationAI.AdjustMaintenanceCost (uint16,Building&,int) <0x00030>
at PlayerBuildingAI.SimulationStepActive (uint16,Building&,Building/Frame&) <0x001aa>
at CommonBuildingAI.SimulationStep (uint16,Building&,Building/Frame&) <0x00e6d>
at PlayerBuildingAI.SimulationStep (uint16,Building&,Building/Frame&) <0x0002f>
at DepotAI.SimulationStep (uint16,Building&,Building/Frame&) <0x0002a>
at TransportStationAI.SimulationStep (uint16,Building&,Building/Frame&) <0x002f8>
at BuildingAI.SimulationStep (uint16,Building&) <0x00060>
at (wrapper dynamic-method) CommonBuildingAI.SimulationStep_Patch1 (object,uint16,Building&) <0x00055>
at BuildingManager.SimulationStepImpl (int) <0x00675>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error disappears aber unsubscribing this asset.
Kimballas  [developer] 31 Mar, 2020 @ 1:12pm 
THX - maybe I'll fix it - long time no play this game.
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